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Response to Woas about HARP
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<blockquote data-quote="Rasyr" data-source="post: 1857224" data-attributes="member: 2855"><p>Yes. You send ICe $30 worth of product that has the d20 logo on it, and get a $15 discount/refund on your purchase of the core HARP rules (soft back).</p><p></p><p>Unload away! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Well, I haven't actually compared RM2 stuff with HARP stats, you may have to give something like a blanket positive modifier to all RM2 stats to bring them in line with the average HARP numbers, but that would not be too difficult.</p><p></p><p>As for skills from RM2 - If you know what the skill does, just choose a resolution method and have at it. HARP uses the same skill rank progression as RM2 did, however, HARP allows more ranks overall at a given level than RM2 does (thus the suggestion for a blanket + modifier).</p><p></p><p>As for spells - you can pretty much use these beside HARP magic without alteration - the only real thing you have to decide is which of the HARP RRs it would fall under and that ought to be relatively easy (physical effects go under Stamina; mental effects under will, and anything else goes under Magic). Almost forgot, in RM2, you did not have a skill bonus for spells, so just give the character a number of ranks equal to the level to which they know the list, and use 2x their realm stat for the stat mods for the list. Treat each list as an individual skill.</p><p></p><p>As for RM2 AT - just convert that over to HARP DB according to the armor worn (requires a little judicious judgement call, but not a difficult one).</p></blockquote><p></p>
[QUOTE="Rasyr, post: 1857224, member: 2855"] Yes. You send ICe $30 worth of product that has the d20 logo on it, and get a $15 discount/refund on your purchase of the core HARP rules (soft back). Unload away! :D Well, I haven't actually compared RM2 stuff with HARP stats, you may have to give something like a blanket positive modifier to all RM2 stats to bring them in line with the average HARP numbers, but that would not be too difficult. As for skills from RM2 - If you know what the skill does, just choose a resolution method and have at it. HARP uses the same skill rank progression as RM2 did, however, HARP allows more ranks overall at a given level than RM2 does (thus the suggestion for a blanket + modifier). As for spells - you can pretty much use these beside HARP magic without alteration - the only real thing you have to decide is which of the HARP RRs it would fall under and that ought to be relatively easy (physical effects go under Stamina; mental effects under will, and anything else goes under Magic). Almost forgot, in RM2, you did not have a skill bonus for spells, so just give the character a number of ranks equal to the level to which they know the list, and use 2x their realm stat for the stat mods for the list. Treat each list as an individual skill. As for RM2 AT - just convert that over to HARP DB according to the armor worn (requires a little judicious judgement call, but not a difficult one). [/QUOTE]
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