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Response to Woas about HARP
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<blockquote data-quote="Particle_Man" data-source="post: 1857459" data-attributes="member: 892"><p>Ok, I got the rules and have a few questions:</p><p></p><p>1) If a character is trying something (attacking with a weapon, casting a spell, climbing a cliff, etc.) and has enough bonuses (say great bonuses in an incredibly easy situation) that the character would succeed, but gets a natural roll in the fumble range (01, say), does that count as a success or a fumble?</p><p></p><p>2) With opposed skills, and one skill setting the RR, I get that the one setting the target number is applied through the RR chart, but is the other skill also run through that RR chart? In the example given on p. 68, a character tries to sneak past a goblin. The characters sneak roll is 127, which gets translated to 130 on the chart. The goblin got a perception roll of 96. Is this a "Bare" 96 or is it too translated on the RR chart, this time to 110?</p><p></p><p>3) a) What happens if there is a tie in RR rolls? (Between two skills, or to resist poison, etc.)? </p><p></p><p>Anyhow, just skimming through I like some parts (phantasms that don't disappear! woohoo!), although I may tone down the fumbles and/or criticals in my game. At first, it seemed that every fighter who lives long enough will, eventually, die by impaling himself on his own sword! But it looks like a fighter, at worst, will only cause himself bleeding wounds, perhaps with some stunning, since a fumble can't lead to more than 100 on a crit table. Still, it does seem nasty.</p><p></p><p>I like the GM advice section, though.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1857459, member: 892"] Ok, I got the rules and have a few questions: 1) If a character is trying something (attacking with a weapon, casting a spell, climbing a cliff, etc.) and has enough bonuses (say great bonuses in an incredibly easy situation) that the character would succeed, but gets a natural roll in the fumble range (01, say), does that count as a success or a fumble? 2) With opposed skills, and one skill setting the RR, I get that the one setting the target number is applied through the RR chart, but is the other skill also run through that RR chart? In the example given on p. 68, a character tries to sneak past a goblin. The characters sneak roll is 127, which gets translated to 130 on the chart. The goblin got a perception roll of 96. Is this a "Bare" 96 or is it too translated on the RR chart, this time to 110? 3) a) What happens if there is a tie in RR rolls? (Between two skills, or to resist poison, etc.)? Anyhow, just skimming through I like some parts (phantasms that don't disappear! woohoo!), although I may tone down the fumbles and/or criticals in my game. At first, it seemed that every fighter who lives long enough will, eventually, die by impaling himself on his own sword! But it looks like a fighter, at worst, will only cause himself bleeding wounds, perhaps with some stunning, since a fumble can't lead to more than 100 on a crit table. Still, it does seem nasty. I like the GM advice section, though. [/QUOTE]
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