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Response to Woas about HARP
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<blockquote data-quote="Rasyr" data-source="post: 1858234" data-attributes="member: 2855"><p>Bwah-hah-hah! My evil nefarious scheme is working! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Compatibility with Rolemaster was one of the guidelines that I was working under when writing HARP. And since HARP shares several basic concepts and ancestry with RM, the similarities should not be too surprising. However there are enough differences that make HARP a unique (as in separate and individual) game rather than just a lite version of RM. </p><p></p><p>Many of the basic concepts in RM were reworked from the ground up in designing HARP. This allowed me to strive for a tighter focus for the game overall. I am still in shock that I actually wrote the dang thing - I did the initial development, but thought we were going to hand it over to an established author. Imagine my surprise when asked how soon I could have a manuscript ready. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>Of course, my wife also tells me that if I ever get a swelled head from this, she has an aluminum baseball bat ready to deliver an attitude adjustment upside my head.... :\</p><p></p><p></p><p>Well, personally, I would only do that for very important NPCs. For less important NPCs, there are shortcuts such as the following:</p><p>1) Assign Stats</p><p>2) Assign max ranks to primary skills (about half a dozen)</p><p>3) Assign 2 ranks per level to secondary skills (about another half dozen)</p><p>4) Assign up to one rank per level to a few other skills to round him out (maybe another half dozen).</p><p>5) Assign any relative talents (total point value of about 5 DPs x level maximum - thus a 5th lvl NPC would have about 25 points worth of talents)</p><p></p><p>This may or may not make a legal character (DP point-wise) but it will allow for quick NPC generation (skipping any steps that you do not really need).</p><p></p><p>Additionally, there is an excel speradsheet available on the HARP website which would make this much easier, and we have a fellow working on a character generation program for HARP as well (which will hopefully have a built in NPC generator). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Rasyr, post: 1858234, member: 2855"] Bwah-hah-hah! My evil nefarious scheme is working! :D Compatibility with Rolemaster was one of the guidelines that I was working under when writing HARP. And since HARP shares several basic concepts and ancestry with RM, the similarities should not be too surprising. However there are enough differences that make HARP a unique (as in separate and individual) game rather than just a lite version of RM. Many of the basic concepts in RM were reworked from the ground up in designing HARP. This allowed me to strive for a tighter focus for the game overall. I am still in shock that I actually wrote the dang thing - I did the initial development, but thought we were going to hand it over to an established author. Imagine my surprise when asked how soon I could have a manuscript ready. :eek: Of course, my wife also tells me that if I ever get a swelled head from this, she has an aluminum baseball bat ready to deliver an attitude adjustment upside my head.... :\ Well, personally, I would only do that for very important NPCs. For less important NPCs, there are shortcuts such as the following: 1) Assign Stats 2) Assign max ranks to primary skills (about half a dozen) 3) Assign 2 ranks per level to secondary skills (about another half dozen) 4) Assign up to one rank per level to a few other skills to round him out (maybe another half dozen). 5) Assign any relative talents (total point value of about 5 DPs x level maximum - thus a 5th lvl NPC would have about 25 points worth of talents) This may or may not make a legal character (DP point-wise) but it will allow for quick NPC generation (skipping any steps that you do not really need). Additionally, there is an excel speradsheet available on the HARP website which would make this much easier, and we have a fellow working on a character generation program for HARP as well (which will hopefully have a built in NPC generator). :D [/QUOTE]
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