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Response to Woas about HARP
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<blockquote data-quote="Rasyr" data-source="post: 1858262" data-attributes="member: 2855"><p>No problems! I am always willing to answer questions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>See my post above regarding this (in response to Numion). But the method I use is realtively simple for non-important NPCs, so it does not take me very long.</p><p></p><p>Very Easy! As mentioned at some point in this thread, there are a few core types of resolution, that can be used to handle almost any situation on the fly. Once you get used to them (and putting a copy of the maneuver table on an index card is really helpful), resolving situations on the fly is pretty much a snap.</p><p></p><p>As always (with ANY system), this will depend upon the individual person and how much effort they put into it. However, for a person who has a basic grasp of the rules, creating a first level character will likely take about 20-30 minutes on average. Personally, if I know what type of character I want to create beforehand, I can do a first level character in about 10-15 minutes (but then again, I have more than a basic grasp of the rules<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />).</p><p></p><p>Everything needed to play is in the core book. Chargen, treasure, encounter tables, a basic list of monsters, spells, combat, etc.. </p><p></p><p>Not quite sure what you are asking here, but you can actually see all the monsters in the HARP core book in a free PDF from the HARP website - <a href="http://www.harphq.com/webextras.htm" target="_blank">http://www.harphq.com/webextras.htm</a> </p><p></p><p>Monsters in HARP are built just like characters (as Fighters, in fact). This means that a Kobold is a dangerous creature that can wipe out another first level character....</p><p></p><p>Rules - not too much. We are striving to keep rules creep to a minimum, but there are still a few things that we would like to expand on. We currently have a Martial Arts product, a Dark Arts product, products with new spells, new monsters, etc.. planned. As for background, we have Cyradon in development for the default setting to be used by HARP. And we have a sci-fi version of HARP planned. We also have several liscences in the works as well, for other folks to product their own HARP products.</p><p></p><p>No problem!!</p></blockquote><p></p>
[QUOTE="Rasyr, post: 1858262, member: 2855"] No problems! I am always willing to answer questions. :D See my post above regarding this (in response to Numion). But the method I use is realtively simple for non-important NPCs, so it does not take me very long. Very Easy! As mentioned at some point in this thread, there are a few core types of resolution, that can be used to handle almost any situation on the fly. Once you get used to them (and putting a copy of the maneuver table on an index card is really helpful), resolving situations on the fly is pretty much a snap. As always (with ANY system), this will depend upon the individual person and how much effort they put into it. However, for a person who has a basic grasp of the rules, creating a first level character will likely take about 20-30 minutes on average. Personally, if I know what type of character I want to create beforehand, I can do a first level character in about 10-15 minutes (but then again, I have more than a basic grasp of the rules:D). Everything needed to play is in the core book. Chargen, treasure, encounter tables, a basic list of monsters, spells, combat, etc.. Not quite sure what you are asking here, but you can actually see all the monsters in the HARP core book in a free PDF from the HARP website - [url]http://www.harphq.com/webextras.htm[/url] Monsters in HARP are built just like characters (as Fighters, in fact). This means that a Kobold is a dangerous creature that can wipe out another first level character.... Rules - not too much. We are striving to keep rules creep to a minimum, but there are still a few things that we would like to expand on. We currently have a Martial Arts product, a Dark Arts product, products with new spells, new monsters, etc.. planned. As for background, we have Cyradon in development for the default setting to be used by HARP. And we have a sci-fi version of HARP planned. We also have several liscences in the works as well, for other folks to product their own HARP products. No problem!! [/QUOTE]
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