Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Response to Woas about HARP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rasyr" data-source="post: 1862313" data-attributes="member: 2855"><p>Well, that depends upon the skill of the person making the attack. Normally, the maximum result that a Dagger can receive on the critical table is a 90. However, there are Combat Actions (namely Power Strike) which will allow for breaking that Damage Cap, plus a natural 99 or 100 (which is within the open-ended range, so you will be rolling again and adding the second result) removes all Damage Caps from that one attack.</p><p></p><p>Then there is the Ambush skill, which allows you to adjust the ciritical you give to a foe (i.e. 10 ranks in the skill allows a +/-10 to the critical result).</p><p></p><p>In HARP, you can have an untrained person get a lucky strike and kill a foe in a single blow with a Dagger, however, it is important to note that this is a very unlikely event.</p><p></p><p>Don't want much, do you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>The criticals from the first printing of HARP were much more deadly than the current criticals (note: these are available as a free pdf from the HARP website). The current system relies more heavily upon beating your foe down, than though "death in xx rounds" or "instant death" criticals. The current critical tables have only 1 instant death critical on them, and you have to max out on the table to get that.</p><p></p><p>The big danger comes from the maneuver penalties (which will lower your ability to attack and perhaps defend), and the Stuns, which also hamper your abilities (no attacks, and all other actions at -50). Getting stunned is very bad!</p><p></p><p>Also the system presumes that your character will be putting at least some of his OB into DB (through parrying). This is one thing that it often takes folks a little bit to get used to.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Not sure if this is what you wanted, or if you wanted an extended combat example (which I have somebody working on one so that we can post it as a free PDF - but am waiting on it to be completed).</p><p></p><p>Well, elemental attacks are resolved in much the same manner as melee or missile attacks are resolved. The foe gets their defensive bonus against the attack, and you look up the result on the appropriate critical table. The elemental attacks start out as Tiny attacks (max of 80 on the critical table) and may be scaled up as the mage gets more proficient with the spell. The elemental critical tables themselves do a little bit more damage than the other critical tables, but not a lot more, so they are approximately the equivalent.</p><p></p><p>We took care to make sure that mages could be on par with other professions in combat, and not be super combat monsters with just a few spells. Spells are divided into three categories, Utility (which may only be cast upon a willing target), Elemental (which is resolved like a missile attack) and Attack (foe gets a RR against the effects). </p><p></p><p>How effective a character is in resisting Attack spells will vary, and is based on how many skill ranks the character has in the appropriate Resistance skill (yes, they can get skill ranks to increase resistance).</p></blockquote><p></p>
[QUOTE="Rasyr, post: 1862313, member: 2855"] Well, that depends upon the skill of the person making the attack. Normally, the maximum result that a Dagger can receive on the critical table is a 90. However, there are Combat Actions (namely Power Strike) which will allow for breaking that Damage Cap, plus a natural 99 or 100 (which is within the open-ended range, so you will be rolling again and adding the second result) removes all Damage Caps from that one attack. Then there is the Ambush skill, which allows you to adjust the ciritical you give to a foe (i.e. 10 ranks in the skill allows a +/-10 to the critical result). In HARP, you can have an untrained person get a lucky strike and kill a foe in a single blow with a Dagger, however, it is important to note that this is a very unlikely event. Don't want much, do you? :D The criticals from the first printing of HARP were much more deadly than the current criticals (note: these are available as a free pdf from the HARP website). The current system relies more heavily upon beating your foe down, than though "death in xx rounds" or "instant death" criticals. The current critical tables have only 1 instant death critical on them, and you have to max out on the table to get that. The big danger comes from the maneuver penalties (which will lower your ability to attack and perhaps defend), and the Stuns, which also hamper your abilities (no attacks, and all other actions at -50). Getting stunned is very bad! Also the system presumes that your character will be putting at least some of his OB into DB (through parrying). This is one thing that it often takes folks a little bit to get used to.... :D Not sure if this is what you wanted, or if you wanted an extended combat example (which I have somebody working on one so that we can post it as a free PDF - but am waiting on it to be completed). Well, elemental attacks are resolved in much the same manner as melee or missile attacks are resolved. The foe gets their defensive bonus against the attack, and you look up the result on the appropriate critical table. The elemental attacks start out as Tiny attacks (max of 80 on the critical table) and may be scaled up as the mage gets more proficient with the spell. The elemental critical tables themselves do a little bit more damage than the other critical tables, but not a lot more, so they are approximately the equivalent. We took care to make sure that mages could be on par with other professions in combat, and not be super combat monsters with just a few spells. Spells are divided into three categories, Utility (which may only be cast upon a willing target), Elemental (which is resolved like a missile attack) and Attack (foe gets a RR against the effects). How effective a character is in resisting Attack spells will vary, and is based on how many skill ranks the character has in the appropriate Resistance skill (yes, they can get skill ranks to increase resistance). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Response to Woas about HARP
Top