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Response to Woas about HARP
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<blockquote data-quote="ColonelHardisson" data-source="post: 1874703" data-attributes="member: 363"><p>I wasn't comparing MERP to 3.X, actually, but rather to what I was playing in the mid 1980s when I first encountered MERP, which was 1e. I'd been playing 1e since about 1979, so I knew a lot of it by heart by then, including having memorized the combat matrices. So it was more a matter of old vs. new than anything else.</p><p></p><p>I did help create the EN World d20 Middle-earth site, but I haven't really had much to do with it for quite a while. Anyway, as for HARP being good for a Middle-earth game...well, I never thought MERP was particularly appropriate for that world. I think it was mostly the crit charts that seemed inappropriate to me. Now, after looking at HARP, I'd say it could handle a Middle-earth campaign just as well as d20 in its D&D form. I think both systems would need some tweaking, but that's true of any system, I guess. I will have to say that HARP would likely be easier to customize for such a game, simply due to the fact that it is a less complex game than d20, straight out of the box. But, y'know, Decipher's LotR RPG is really very, very nice, and is perhaps a bit less complex than even HARP (the LotR RPG is very much like "d20 Lite" using 2d6). Too bad Decipher seems to have abandoned it.</p><p></p><p>By the way, I wish I had my old MERP books handy; they're great resources, and Angus McBride's art on the covers of so many of them was outstanding.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 1874703, member: 363"] I wasn't comparing MERP to 3.X, actually, but rather to what I was playing in the mid 1980s when I first encountered MERP, which was 1e. I'd been playing 1e since about 1979, so I knew a lot of it by heart by then, including having memorized the combat matrices. So it was more a matter of old vs. new than anything else. I did help create the EN World d20 Middle-earth site, but I haven't really had much to do with it for quite a while. Anyway, as for HARP being good for a Middle-earth game...well, I never thought MERP was particularly appropriate for that world. I think it was mostly the crit charts that seemed inappropriate to me. Now, after looking at HARP, I'd say it could handle a Middle-earth campaign just as well as d20 in its D&D form. I think both systems would need some tweaking, but that's true of any system, I guess. I will have to say that HARP would likely be easier to customize for such a game, simply due to the fact that it is a less complex game than d20, straight out of the box. But, y'know, Decipher's LotR RPG is really very, very nice, and is perhaps a bit less complex than even HARP (the LotR RPG is very much like "d20 Lite" using 2d6). Too bad Decipher seems to have abandoned it. By the way, I wish I had my old MERP books handy; they're great resources, and Angus McBride's art on the covers of so many of them was outstanding. [/QUOTE]
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