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Response to Woas about HARP
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<blockquote data-quote="Rasyr" data-source="post: 1875805" data-attributes="member: 2855"><p>For the most part, it is the same dice mechanic that has been used in Rolemaster for close to 20 years. I applied the mechanic in a slightly different manner, but in essence it is still the same mechanic.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> I really like experimenting and tweaking things, so HARP is a game that is easy to tweak and adjust to suit each GMs individual style. Races are one part of that. And yes, you can create your own races quite easily, they all follow the same basic pattern</p><ul> <li data-xf-list-type="ul">Stat Bonues - between 8 and 11 points (humans get 8, but get to put them where they want, the other races have 10 or 11 on average)[/*]</li> <li data-xf-list-type="ul">Endurance & Power Point Bonuses - added together equal 60 points[/*]</li> <li data-xf-list-type="ul">Resistance Roll Bonuses - added together equals 30 points[/*]</li> <li data-xf-list-type="ul">Racial Abilities - Each race has three abilities, no more, no less.[/*]</li> </ul><p>Using the above guidelines you can create all sorts of races....</p><p></p><p></p><p>Yes, you are "getting it", though I never think of it as a double bonus. To me, a smarter or stronger person would be able to develop more.</p><p></p><p>However, there are a few others who do think it is a double bonus and have decided to give only a static number of DPs per level. In such cases, the number of DPs given reflects the power level of the game that they run. If you decide to do this, 45 DPs per level would be considered the baseline. You can then adjust up or down to suit your own power level.</p></blockquote><p></p>
[QUOTE="Rasyr, post: 1875805, member: 2855"] For the most part, it is the same dice mechanic that has been used in Rolemaster for close to 20 years. I applied the mechanic in a slightly different manner, but in essence it is still the same mechanic. :cool: I really like experimenting and tweaking things, so HARP is a game that is easy to tweak and adjust to suit each GMs individual style. Races are one part of that. And yes, you can create your own races quite easily, they all follow the same basic pattern [list] [*]Stat Bonues - between 8 and 11 points (humans get 8, but get to put them where they want, the other races have 10 or 11 on average)[/*] [*]Endurance & Power Point Bonuses - added together equal 60 points[/*] [*]Resistance Roll Bonuses - added together equals 30 points[/*] [*]Racial Abilities - Each race has three abilities, no more, no less.[/*] [/list] Using the above guidelines you can create all sorts of races.... Yes, you are "getting it", though I never think of it as a double bonus. To me, a smarter or stronger person would be able to develop more. However, there are a few others who do think it is a double bonus and have decided to give only a static number of DPs per level. In such cases, the number of DPs given reflects the power level of the game that they run. If you decide to do this, 45 DPs per level would be considered the baseline. You can then adjust up or down to suit your own power level. [/QUOTE]
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