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Response to Woas about HARP
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<blockquote data-quote="Rasyr" data-source="post: 1877998" data-attributes="member: 2855"><p>Not quite. Higher stats do indeed give you more Development Points (DPs), and you can use these Development Points to increase your stats. When you increase your stats, the bonuses from those new stats are applied immediately, however, you do not receive any more development points from the newly raised stat until the character goes up another level.</p><p></p><p>For example, you have a stat of 75 (which gives 5 DPs and a +5 bonus to skills using that stat), and you are going from first to second level. If you spent 10 points on that stat to raise it to an 85, the stat bonus automatically goes up to a +7, and you need to refigure the total bonus for any skills using that stat. However, you have already figured what your DPs for this level is, and will not refigure them again until you gain enough experience to be third level. Thus you do not get the 2 additional DPs from the increase to the stat until you are going from second to third level and total up how many DPs you will get to spend.</p><p></p><p>You are also limited in how many development points that you are allowed to spend on stats each level as well (IIRC, no more than 20 DPs to stats each level).</p><p></p><p>And don't forget that DPs are also used to purchase new skill ranks and talents, and fate points, etc... Thus, any you spend on stats is less that you have to spend on skills. Using the above character from the example, the DPs spent on the stat will give him enough DPs to purchase one more rank of a skill from any of his Favored categories. However, to get that, he gave up purchasing 5 skill ranks (and at his level, going from first to second, each skill rank gives a+5 bonus to the skill) in order to increase the stat. </p><p></p><p>Thus he gave up a possible +25 in a single skill (depending on how many ranks he had in the skill to begin with) in order to get a +2 to a number of skills. As to whether or not that is a fair trade-off is determined by the player, and his goals for his character.</p><p></p><p>From comments on the ICE forums, and from personal experience, I can attest that increasing stats is quite often done on a much slower basis than as shown in my example. Most often a player will throw any left over DPs into a stat once they have finished purchasing other things (usually skills), especially if they have an odd number of DPs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Rasyr, post: 1877998, member: 2855"] Not quite. Higher stats do indeed give you more Development Points (DPs), and you can use these Development Points to increase your stats. When you increase your stats, the bonuses from those new stats are applied immediately, however, you do not receive any more development points from the newly raised stat until the character goes up another level. For example, you have a stat of 75 (which gives 5 DPs and a +5 bonus to skills using that stat), and you are going from first to second level. If you spent 10 points on that stat to raise it to an 85, the stat bonus automatically goes up to a +7, and you need to refigure the total bonus for any skills using that stat. However, you have already figured what your DPs for this level is, and will not refigure them again until you gain enough experience to be third level. Thus you do not get the 2 additional DPs from the increase to the stat until you are going from second to third level and total up how many DPs you will get to spend. You are also limited in how many development points that you are allowed to spend on stats each level as well (IIRC, no more than 20 DPs to stats each level). And don't forget that DPs are also used to purchase new skill ranks and talents, and fate points, etc... Thus, any you spend on stats is less that you have to spend on skills. Using the above character from the example, the DPs spent on the stat will give him enough DPs to purchase one more rank of a skill from any of his Favored categories. However, to get that, he gave up purchasing 5 skill ranks (and at his level, going from first to second, each skill rank gives a+5 bonus to the skill) in order to increase the stat. Thus he gave up a possible +25 in a single skill (depending on how many ranks he had in the skill to begin with) in order to get a +2 to a number of skills. As to whether or not that is a fair trade-off is determined by the player, and his goals for his character. From comments on the ICE forums, and from personal experience, I can attest that increasing stats is quite often done on a much slower basis than as shown in my example. Most often a player will throw any left over DPs into a stat once they have finished purchasing other things (usually skills), especially if they have an odd number of DPs. :D [/QUOTE]
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