Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Response to Woas about HARP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 1879883" data-attributes="member: 158"><p>Finally got a chance this week to dig into HARP. Some things you just can't appreciate without rolling up a character and playing. STILL haven't played it yet, but at least I went through some mock scenarios.</p><p></p><p>My opinion was mixed; it was fascinating to sift through, and try to figure out, never having seen Rolemaster, which parts were similar to Rolemaster, and which parts were brand-new. It definitely seems like it plays smoother than I had been led to believe - and Rolemaster style percentile rolls were definitely different from what I imagined (At first I had thought them more like CoC or Runequest). </p><p></p><p>What I do like, is the piecemeal approach to building a character through feats and skills (like what Mutants and Masterminds does for superheroes, this does for fantasy). I could build pretty much anything I wanted to similar to a D&D 3E character, through the skills and talents, albeit slower than such is given in D&D. At first I was thinking the Development Points (DP's) were excessive, but then realized they were nowhere near enough! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Good balance overall, however, and much finer gradations of success, not just through the percentile system, but through the two or three different means of resoution mechanics. </p><p></p><p>What I DON'T like, is the Percentage system of success - it really bugged me the way it worked, and I can't put my finger solidly on why. Perhaps it's the examples I read, because it seemed like to figure out what percentage of something you've accomplished, it maps out directly to the result on your percentile roll, with no modifiers for skill, which doesn't seem right.</p><p></p><p>The only other thing that bugs me slightly is the dependence on two scores instead of one for skills; "dependence" might be a strong word, but it may take a while to get used to skill defaults in this system.</p><p></p><p>Other than that, the only other thing that put me off were the number of modifiers for combat; for the sake of excitement as well as accuracy, there seemed to be an overwhelming number of them. </p><p></p><p>The final thing to HARP is the flavor - forget Hackmaster, THIS is the game that catapults me to the feelings I had when I used to play 1st edition D&D - kind of a nostalgia/novelty hybrid feeling that had me interested in reading the rules and wanting to set something up with them for people to play. An Idea is forming in my mind about a series of one-shots of different game systems - Some of my players are already wanting me to run a Continuum game for them, I wonder how they'd feel about a HARP one-shot or two-shot. Hmmm...</p><p></p><p></p><p>But overall, the system screams playable at first glance, as well as amazingly customizeable, and much lower-power than D&D gets at higher levels.</p></blockquote><p></p>
[QUOTE="Henry, post: 1879883, member: 158"] Finally got a chance this week to dig into HARP. Some things you just can't appreciate without rolling up a character and playing. STILL haven't played it yet, but at least I went through some mock scenarios. My opinion was mixed; it was fascinating to sift through, and try to figure out, never having seen Rolemaster, which parts were similar to Rolemaster, and which parts were brand-new. It definitely seems like it plays smoother than I had been led to believe - and Rolemaster style percentile rolls were definitely different from what I imagined (At first I had thought them more like CoC or Runequest). What I do like, is the piecemeal approach to building a character through feats and skills (like what Mutants and Masterminds does for superheroes, this does for fantasy). I could build pretty much anything I wanted to similar to a D&D 3E character, through the skills and talents, albeit slower than such is given in D&D. At first I was thinking the Development Points (DP's) were excessive, but then realized they were nowhere near enough! :) Good balance overall, however, and much finer gradations of success, not just through the percentile system, but through the two or three different means of resoution mechanics. What I DON'T like, is the Percentage system of success - it really bugged me the way it worked, and I can't put my finger solidly on why. Perhaps it's the examples I read, because it seemed like to figure out what percentage of something you've accomplished, it maps out directly to the result on your percentile roll, with no modifiers for skill, which doesn't seem right. The only other thing that bugs me slightly is the dependence on two scores instead of one for skills; "dependence" might be a strong word, but it may take a while to get used to skill defaults in this system. Other than that, the only other thing that put me off were the number of modifiers for combat; for the sake of excitement as well as accuracy, there seemed to be an overwhelming number of them. The final thing to HARP is the flavor - forget Hackmaster, THIS is the game that catapults me to the feelings I had when I used to play 1st edition D&D - kind of a nostalgia/novelty hybrid feeling that had me interested in reading the rules and wanting to set something up with them for people to play. An Idea is forming in my mind about a series of one-shots of different game systems - Some of my players are already wanting me to run a Continuum game for them, I wonder how they'd feel about a HARP one-shot or two-shot. Hmmm... But overall, the system screams playable at first glance, as well as amazingly customizeable, and much lower-power than D&D gets at higher levels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Response to Woas about HARP
Top