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Response to Woas about HARP
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<blockquote data-quote="Rasyr" data-source="post: 1880592" data-attributes="member: 2855"><p>Cool! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Well, there are decives such as spell adders (free casting of spells) and Power Point Adders (reduces cost of casting spells) that will help. However, magic users also get mana back through resting, so a few hours of rest and they can regain at least some of their mana for casting.. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Well, then I think that you will want College of Magics. In it are rules for spell creation, as well as spells for Item Creation (via the Thaumaturge profession). Rituals can also be used for item creation, as you can learn rituals for spells without having to know the spell.</p><p></p><p>Would a Necromancer do? One who basically Masters an Undead for a very long time (nearly indefinitely if cast properly).</p><p></p><p>Summoning (especially demons) will be treated in a supplement due to be released next year. Its title is going to be "Something Wicked". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>To give you a better idea of what is in College of Magics, here is the Table of Contents from it.</p><p></p><p>[code]</p><p>TABLE OF CONTENTS</p><p>INTRODUCTION</p><p>MAGICAL THEORY & PRACTICE </p><p> What Is Magic? </p><p> The Premises of Magic </p><p> Magic is Energy </p><p> Magic and the Planes</p><p> Magic and the Elements</p><p> The Web of Mana </p><p> The Unpredictability of Magic </p><p> Replenishment of Mana</p><p> The Limits of Magic</p><p> Magic and Belief</p><p> The Practice of Magic</p><p> Using Magic versus Spell Casting </p><p> How Spell Casting Works </p><p> Spell Casting and Armor </p><p> Sigils, Glyphs, Runes, Seals and Grimoires </p><p>TYPES OF MAGIC </p><p> Blood Magic </p><p> Natural Magic</p><p> Alchemy </p><p> Charmcraft </p><p> Ritual Magic </p><p> Rune Magic </p><p> Spell Magic </p><p> High Magic </p><p> Low Magic </p><p> Middle Magic </p><p> Great Circle of Elementalism </p><p> Great Circle of Magery </p><p> Great Circle of Necromancy </p><p> Great Circle of Thaumaturgy</p><p> Great Circle of Vivamancy </p><p> Spheres of the Clerics </p><p> Sphere of the Harper </p><p> Sphere of the Ranger </p><p> Sphere of the Warrior Mage </p><p> Universal Sphere </p><p> Other Types of Magic </p><p>THE PRACTITIONERS OF MAGIC </p><p> Professions </p><p> Training Packages </p><p> Mana Sources </p><p> Spell Focus Styles </p><p>THE STUDY OF MAGIC </p><p> Learning Magic </p><p> Grimoires and Libraries </p><p> Researching Magic </p><p> New Magic</p><p>NEW SKILLS & TALENTS</p><p> The Skills of Magic </p><p> The Talents of Magic</p><p> Blood Magic </p><p>NATURAL MAGIC </p><p> Natural Magic: An Occult Science </p><p> Alchemy </p><p> Charmcraft </p><p> The Costs of Alchemy and Charmcraft </p><p> Esoteric Substances and Occult Properties </p><p>RITUALS & RUNES </p><p> Ritual Magic </p><p> Ritual Research </p><p> Rune Magic </p><p>SPELL MAGIC </p><p> Low Magic </p><p> Middle Magic</p><p> High Magic </p><p>MAGICAL ENCHANTMENT </p><p> Types of Magical Items </p><p> The Process of Temporary Enchantment </p><p> Permanent Item Enchantment</p><p> Item Creation Examples </p><p> The Cost of Magical Items </p><p> Exotic Magical Powers </p><p> Cursed Items </p><p>MAGIC IN THE SETTING</p><p> Which Types of Magic? </p><p> Magic and Society </p><p> Magic as Technology </p><p> Magic versus Technology </p><p> Magical Organizations </p><p> Adventure and Campaign Seeds </p><p>[/code]</p></blockquote><p></p>
[QUOTE="Rasyr, post: 1880592, member: 2855"] Cool! :cool: Well, there are decives such as spell adders (free casting of spells) and Power Point Adders (reduces cost of casting spells) that will help. However, magic users also get mana back through resting, so a few hours of rest and they can regain at least some of their mana for casting.. :D Well, then I think that you will want College of Magics. In it are rules for spell creation, as well as spells for Item Creation (via the Thaumaturge profession). Rituals can also be used for item creation, as you can learn rituals for spells without having to know the spell. Would a Necromancer do? One who basically Masters an Undead for a very long time (nearly indefinitely if cast properly). Summoning (especially demons) will be treated in a supplement due to be released next year. Its title is going to be "Something Wicked". :D To give you a better idea of what is in College of Magics, here is the Table of Contents from it. [code] TABLE OF CONTENTS INTRODUCTION MAGICAL THEORY & PRACTICE What Is Magic? The Premises of Magic Magic is Energy Magic and the Planes Magic and the Elements The Web of Mana The Unpredictability of Magic Replenishment of Mana The Limits of Magic Magic and Belief The Practice of Magic Using Magic versus Spell Casting How Spell Casting Works Spell Casting and Armor Sigils, Glyphs, Runes, Seals and Grimoires TYPES OF MAGIC Blood Magic Natural Magic Alchemy Charmcraft Ritual Magic Rune Magic Spell Magic High Magic Low Magic Middle Magic Great Circle of Elementalism Great Circle of Magery Great Circle of Necromancy Great Circle of Thaumaturgy Great Circle of Vivamancy Spheres of the Clerics Sphere of the Harper Sphere of the Ranger Sphere of the Warrior Mage Universal Sphere Other Types of Magic THE PRACTITIONERS OF MAGIC Professions Training Packages Mana Sources Spell Focus Styles THE STUDY OF MAGIC Learning Magic Grimoires and Libraries Researching Magic New Magic NEW SKILLS & TALENTS The Skills of Magic The Talents of Magic Blood Magic NATURAL MAGIC Natural Magic: An Occult Science Alchemy Charmcraft The Costs of Alchemy and Charmcraft Esoteric Substances and Occult Properties RITUALS & RUNES Ritual Magic Ritual Research Rune Magic SPELL MAGIC Low Magic Middle Magic High Magic MAGICAL ENCHANTMENT Types of Magical Items The Process of Temporary Enchantment Permanent Item Enchantment Item Creation Examples The Cost of Magical Items Exotic Magical Powers Cursed Items MAGIC IN THE SETTING Which Types of Magic? Magic and Society Magic as Technology Magic versus Technology Magical Organizations Adventure and Campaign Seeds [/code] [/QUOTE]
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