Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Response to Woas about HARP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rasyr" data-source="post: 1916160" data-attributes="member: 2855"><p>This will likely take several days to accomplish (the combat example). As I explained in the other thread, I had one for the original printing of HARP, but it became invalid because of the changes/additions in the revision (the basics are still the same, but the end results differ.</p><p></p><p>But I will start off explaining the monster stats a little bit more so that hopefully you can understand them a bit better. I will start off by listing one of the monsters, the Giant Ant (those who played in the games I ran at the DC Game Day will remember these critters very well...... hehehe...</p><p></p><p>[code]</p><p>[b]Name Lvl Size BMR Init DB Hits Attacks [/b]</p><p>Ant, Giant 2 S 10 20 90 85 70 S-Slash</p><p></p><p>[b]# Enc Outlook Treasure Stamina Will Magic[/b]</p><p>2-20 Hungry PNP 50 35 35</p><p>[/code]</p><p>Okay, I have split the line into two here to save space. Now for the rest of the Giant Ant's information.</p><p></p><p>[code]</p><p>[b]ANT, GIANT[/b]</p><p>Giant ants are much like regular ants only 1-2' in length. They attack using </p><p>their powerful pincer-like mandibles. Giant Ants will almost always be found </p><p>in groups. These range from small groups of 2-20 out on specific missions </p><p>for the nest such as gathering food or supplies for up to as many as 2000 </p><p>in a large nest.</p><p>[b]Abilities –[/b] Blazing Speed; Survival Instinct; Tough Hide (Greater)</p><p>[b]IQ –[/b] Giant Ants are capable of working together in limited ways, but </p><p>are not really intelligent. They will often work to surround foes. </p><p>[b]DB –[/b] +20 Stats; +10 Survival Instinct; +60 Tough Hide (Greater) </p><p>[b]Skills –[/b] Perception (9) 55; Climbing (9) 60; Tracking (4) 30</p><p>[/code]</p><p>And finally, its "racial" stat bonuses</p><p>[code]</p><p> Racial Stat Modifiers </p><p>Name St Co Ag Qu SD Re In Pr </p><p>Ant, Giant +3 +4 +2 +5 +0 +0 +0 +0 </p><p></p><p> Power Resistance Bonuses</p><p>Endurance Points Stamina Will Magic</p><p>25 — 25 15 15</p><p>[/code]</p><p>These are on page 148, 150, & 156 respectively.</p><p></p><p>Okay, starting with its Racial Stat Modifiers. These are, you will note, exactly like the stat modifiers for the PC races. This is done so that you may customize the monsters however you like. While a Giant Ant is not likely to be anything other than a Fighter, (ALL the mosters are created as Fighters!!), for other Monsters you could make mages, clerics, Monks, or any other profession that is available. This also gives a consistency to the monsters as well. I won't describe everything in this section unless somebody asks specifically.</p><p></p><p>Okay, now back to the top, with the entry from the Creature Statistics table (the first bit from the book).</p><p></p><p>The first item in the entry is the name of the creature. That one is simple, I know, but I included it here for completeness.</p><p></p><p>Next up is "Lvl". This is the creature's level. The Giant Ant as a Lvl of 2. This means that it is a second level Fighter.</p><p></p><p>The next entry is "Size" and the Giant Ant has a size of "Small". This means that in relation to a human it is small. From the description in the second code block, you can see that the Giant Ant is only 1'-2' in length.</p><p></p><p>The next entry is "BMR". This is the creature's Base Movement Rate. Having a BMR of 10 tells you that this critter can move about as fast as most humans (and possibly faster) when moving at a walk. Of course, creatures, like PCs, can also move at a greater Pace, with a maximum of 5x their BMR. And just like PCs, actions performed while moving at a higher pace are more difficult to perfom. Part of its Base Movement Rate comes from its Special Ability (the equivalent of racial talents) of Blazing Speed.</p><p></p><p>Our next entry is "Init". This is the creature's initiative modifier, and it is figured exactly the same as a player character's is figured. However, this is the first instance where rounding comes into play. Many of the numbers for the monsters were rounded off to the nearest multiple of 5 to make things easier for the GM.</p><p></p><p>The next item in the entry is "DB". This is the creature's Defensive Bonus. This number (also rounded off) is subtracted from all attacks made against the Giant Ant. In the second code block, you can see a breakdown of where that DB comes from. You will notice that two of the sources of DB also come from the Special Abilities entries (Survival Instinct and Tough Hide (Greater)). Those special abilities are defined and detailed on page 155.</p><p></p><p>The next entry is "Hits". Obviously, this is how many hit points that the creature has. All monsters have the maximum possible number of ranks in the Endurance skill for their level (in this case, 9 rank). So the rank bonus (+45), the stat bonus (+14 total) and their racial bonus (+25) gives us a total of 84, which is rounded up to 85.</p><p></p><p>The next entry is "Attacks". As the description says, the Giant Ants attack with their "powerful pincer-like mandibles". This does a Slash attack, so the entry reads 70 S-Slash. This means that the attack size is Small, and that the Giant Ant has a bonus of +70 to their attack rolls. Again, remember that monsters are built as Fighters, so they get the professional bonuses of Fighters as well, including the +10 to one weapon skill (their natural attack in this case). If there is more than one attack listed, the creature may select which attack to use. Creatures do not automatically get more than one attack per round if there is more than one attack listed.</p><p></p><p>The next entry is "# Enc" which stands for "the number normally encountered at one time". In the case of Giant Ants, this is anywhere between 2 & 20 at any given time. The guys who played in the DC Game Day can attest that even 8 of these small critters (which is how many they faced) are pretty deadly. bwah-hah-ha!</p><p></p><p>Nest, is the "Outlook" of the creature. This gives you, the GM, the creature's general motivation if they are encountered. For the Giant Ants, this Outlook is "Hungry" which basically says that they will attack anything that they think is edible. That includes the PCs and their horses... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Next is "Treasure". This is the type of treause that the creature is likely to have. Of course, for Giant Ants, any treasure that they have will likely be inside their stomachs, or in their nest (which as the description tells you can hold up to 2000 of the little beasties!!).</p><p></p><p>The final three entries are "Stamina", "Will", and "Magic". These are the bonuses that the creature has when it is required to make a Resistance Roll (RR). For example, one player uses poison on his blade and attacks a Giant Ant. The Ant would then have to make a Stamina based RR against the poison. He gets to add the number listed under Stamina to that roll.</p><p></p><p>The creature description (second code block) also gives a little bit more info on the Giant Ants. Including its "IQ" which basically tells about its general intelligence, and some skills, such as Perception and Tracking. The skill entries consist of two numbers. The number in parenthesis is the number of ranks that the Ant has in that skill, and the second number is its total bonus for that skill.</p><p></p><p>When running a combat, you will be most insterested in the Init, DB, Hits, and Attacks, and perhaps the RR bonuses (if there is a spell user among the PCs).</p><p></p><p>Well, I think that is enough for one post. </p><p></p><p>Any questions so far?</p></blockquote><p></p>
[QUOTE="Rasyr, post: 1916160, member: 2855"] This will likely take several days to accomplish (the combat example). As I explained in the other thread, I had one for the original printing of HARP, but it became invalid because of the changes/additions in the revision (the basics are still the same, but the end results differ. But I will start off explaining the monster stats a little bit more so that hopefully you can understand them a bit better. I will start off by listing one of the monsters, the Giant Ant (those who played in the games I ran at the DC Game Day will remember these critters very well...... hehehe... [code] [b]Name Lvl Size BMR Init DB Hits Attacks [/b] Ant, Giant 2 S 10 20 90 85 70 S-Slash [b]# Enc Outlook Treasure Stamina Will Magic[/b] 2-20 Hungry PNP 50 35 35 [/code] Okay, I have split the line into two here to save space. Now for the rest of the Giant Ant's information. [code] [b]ANT, GIANT[/b] Giant ants are much like regular ants only 1-2' in length. They attack using their powerful pincer-like mandibles. Giant Ants will almost always be found in groups. These range from small groups of 2-20 out on specific missions for the nest such as gathering food or supplies for up to as many as 2000 in a large nest. [b]Abilities –[/b] Blazing Speed; Survival Instinct; Tough Hide (Greater) [b]IQ –[/b] Giant Ants are capable of working together in limited ways, but are not really intelligent. They will often work to surround foes. [b]DB –[/b] +20 Stats; +10 Survival Instinct; +60 Tough Hide (Greater) [b]Skills –[/b] Perception (9) 55; Climbing (9) 60; Tracking (4) 30 [/code] And finally, its "racial" stat bonuses [code] Racial Stat Modifiers Name St Co Ag Qu SD Re In Pr Ant, Giant +3 +4 +2 +5 +0 +0 +0 +0 Power Resistance Bonuses Endurance Points Stamina Will Magic 25 — 25 15 15 [/code] These are on page 148, 150, & 156 respectively. Okay, starting with its Racial Stat Modifiers. These are, you will note, exactly like the stat modifiers for the PC races. This is done so that you may customize the monsters however you like. While a Giant Ant is not likely to be anything other than a Fighter, (ALL the mosters are created as Fighters!!), for other Monsters you could make mages, clerics, Monks, or any other profession that is available. This also gives a consistency to the monsters as well. I won't describe everything in this section unless somebody asks specifically. Okay, now back to the top, with the entry from the Creature Statistics table (the first bit from the book). The first item in the entry is the name of the creature. That one is simple, I know, but I included it here for completeness. Next up is "Lvl". This is the creature's level. The Giant Ant as a Lvl of 2. This means that it is a second level Fighter. The next entry is "Size" and the Giant Ant has a size of "Small". This means that in relation to a human it is small. From the description in the second code block, you can see that the Giant Ant is only 1'-2' in length. The next entry is "BMR". This is the creature's Base Movement Rate. Having a BMR of 10 tells you that this critter can move about as fast as most humans (and possibly faster) when moving at a walk. Of course, creatures, like PCs, can also move at a greater Pace, with a maximum of 5x their BMR. And just like PCs, actions performed while moving at a higher pace are more difficult to perfom. Part of its Base Movement Rate comes from its Special Ability (the equivalent of racial talents) of Blazing Speed. Our next entry is "Init". This is the creature's initiative modifier, and it is figured exactly the same as a player character's is figured. However, this is the first instance where rounding comes into play. Many of the numbers for the monsters were rounded off to the nearest multiple of 5 to make things easier for the GM. The next item in the entry is "DB". This is the creature's Defensive Bonus. This number (also rounded off) is subtracted from all attacks made against the Giant Ant. In the second code block, you can see a breakdown of where that DB comes from. You will notice that two of the sources of DB also come from the Special Abilities entries (Survival Instinct and Tough Hide (Greater)). Those special abilities are defined and detailed on page 155. The next entry is "Hits". Obviously, this is how many hit points that the creature has. All monsters have the maximum possible number of ranks in the Endurance skill for their level (in this case, 9 rank). So the rank bonus (+45), the stat bonus (+14 total) and their racial bonus (+25) gives us a total of 84, which is rounded up to 85. The next entry is "Attacks". As the description says, the Giant Ants attack with their "powerful pincer-like mandibles". This does a Slash attack, so the entry reads 70 S-Slash. This means that the attack size is Small, and that the Giant Ant has a bonus of +70 to their attack rolls. Again, remember that monsters are built as Fighters, so they get the professional bonuses of Fighters as well, including the +10 to one weapon skill (their natural attack in this case). If there is more than one attack listed, the creature may select which attack to use. Creatures do not automatically get more than one attack per round if there is more than one attack listed. The next entry is "# Enc" which stands for "the number normally encountered at one time". In the case of Giant Ants, this is anywhere between 2 & 20 at any given time. The guys who played in the DC Game Day can attest that even 8 of these small critters (which is how many they faced) are pretty deadly. bwah-hah-ha! Nest, is the "Outlook" of the creature. This gives you, the GM, the creature's general motivation if they are encountered. For the Giant Ants, this Outlook is "Hungry" which basically says that they will attack anything that they think is edible. That includes the PCs and their horses... :D Next is "Treasure". This is the type of treause that the creature is likely to have. Of course, for Giant Ants, any treasure that they have will likely be inside their stomachs, or in their nest (which as the description tells you can hold up to 2000 of the little beasties!!). The final three entries are "Stamina", "Will", and "Magic". These are the bonuses that the creature has when it is required to make a Resistance Roll (RR). For example, one player uses poison on his blade and attacks a Giant Ant. The Ant would then have to make a Stamina based RR against the poison. He gets to add the number listed under Stamina to that roll. The creature description (second code block) also gives a little bit more info on the Giant Ants. Including its "IQ" which basically tells about its general intelligence, and some skills, such as Perception and Tracking. The skill entries consist of two numbers. The number in parenthesis is the number of ranks that the Ant has in that skill, and the second number is its total bonus for that skill. When running a combat, you will be most insterested in the Init, DB, Hits, and Attacks, and perhaps the RR bonuses (if there is a spell user among the PCs). Well, I think that is enough for one post. Any questions so far? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Response to Woas about HARP
Top