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Responsibility for fun: DMs and/or/vs. Players
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<blockquote data-quote="Arashi Ravenblade" data-source="post: 2500005" data-attributes="member: 15630"><p>I think it should go 60/40, with the Dm taking up 60 percent of the fun factor.</p><p>Ive told my players if they are not having fun then they need to work harder to make the game fun. Dont just tell me my games arent any good, try and help to make them better.</p><p>Look last story i ran it lasted about 2 months and we are going to continue with the same characters, well in the 2 weeks ive had at thinking up a new story one player expressed he didnt really like it. I asked what he didnt like about the story. He said the story was ok (which is his remark to anything he doesnt understand or wasnt anygood at), then he said it wasnt very original and my sister (his girl friend) agreed, but she quickly added it was still fun.</p><p>Ok i dont know about you but how often have you played in a game or watched a movie where there where 6 different villains non of them working together and you didnt know who is truly bad (in this case all of them), and you are not only trying to regain lost memories but figure out what is so special about a magical staff that supposebly belonged to one of the PC's before having his memory erased. Not only that but one of the PCs is trying to figure out who the father of one of the female villains child is (the Pc thought it was his), but then finding out that you are semi the father and you where used to fertilize a demonesses baby transfered into a mortal women. And thats just the tip of it.</p><p>Ok maybe youve seen this stuff seperatly but all at once? If you have please tell me where.</p><p></p><p>Anyway so after me asking where they had seen this stuff before none could produce an answer, not very original indeed. So anyway i felt that if they didnt think it was original i have no hopes of ever impressing them with a story. Its not my fault 2 out of 5 players thought it was ok, its theirs. They have expressed in the past they are in favor of more kick in the door dungeon delving than heavy story, but as ive told them im not changing the way i run my games not for only two people.</p><p></p><p>My advice to anyone who knows for a fact that the majority of the group favors your Dming style express in no uncertain terms that your not changing the game. This could cause people to stop coming but in my experience fewer players is better than alot of annoying ones.</p><p></p><p>Ive had to tell my sister and her Boyfriend several times in short they where expendable as far as players go. Once when she was being disruptive. she told me she wouldnt play if i was going to be mean and she was here to have fun. I told her that if her idea of fun was to be annoying and keep me from telling the story then she needed to not play in my games. And recently she said she wouldnt play for what reason i dont remember and she also threatened that her Bf wouldnt play without her and that all my books would be a waste. I pointed accross the room at my brother and two friends and said that we played all last year without them and didnt need them now. </p><p></p><p>Got a little carried away there , but yeah its only 60 % up to the DM to make the game fun, he does all the work preparing the game, the least the PCs could do is actually roleplay and try and figure out whats going on.</p></blockquote><p></p>
[QUOTE="Arashi Ravenblade, post: 2500005, member: 15630"] I think it should go 60/40, with the Dm taking up 60 percent of the fun factor. Ive told my players if they are not having fun then they need to work harder to make the game fun. Dont just tell me my games arent any good, try and help to make them better. Look last story i ran it lasted about 2 months and we are going to continue with the same characters, well in the 2 weeks ive had at thinking up a new story one player expressed he didnt really like it. I asked what he didnt like about the story. He said the story was ok (which is his remark to anything he doesnt understand or wasnt anygood at), then he said it wasnt very original and my sister (his girl friend) agreed, but she quickly added it was still fun. Ok i dont know about you but how often have you played in a game or watched a movie where there where 6 different villains non of them working together and you didnt know who is truly bad (in this case all of them), and you are not only trying to regain lost memories but figure out what is so special about a magical staff that supposebly belonged to one of the PC's before having his memory erased. Not only that but one of the PCs is trying to figure out who the father of one of the female villains child is (the Pc thought it was his), but then finding out that you are semi the father and you where used to fertilize a demonesses baby transfered into a mortal women. And thats just the tip of it. Ok maybe youve seen this stuff seperatly but all at once? If you have please tell me where. Anyway so after me asking where they had seen this stuff before none could produce an answer, not very original indeed. So anyway i felt that if they didnt think it was original i have no hopes of ever impressing them with a story. Its not my fault 2 out of 5 players thought it was ok, its theirs. They have expressed in the past they are in favor of more kick in the door dungeon delving than heavy story, but as ive told them im not changing the way i run my games not for only two people. My advice to anyone who knows for a fact that the majority of the group favors your Dming style express in no uncertain terms that your not changing the game. This could cause people to stop coming but in my experience fewer players is better than alot of annoying ones. Ive had to tell my sister and her Boyfriend several times in short they where expendable as far as players go. Once when she was being disruptive. she told me she wouldnt play if i was going to be mean and she was here to have fun. I told her that if her idea of fun was to be annoying and keep me from telling the story then she needed to not play in my games. And recently she said she wouldnt play for what reason i dont remember and she also threatened that her Bf wouldnt play without her and that all my books would be a waste. I pointed accross the room at my brother and two friends and said that we played all last year without them and didnt need them now. Got a little carried away there , but yeah its only 60 % up to the DM to make the game fun, he does all the work preparing the game, the least the PCs could do is actually roleplay and try and figure out whats going on. [/QUOTE]
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