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General Tabletop Discussion
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Responsibility for fun: DMs and/or/vs. Players
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<blockquote data-quote="IronWolf" data-source="post: 2500129" data-attributes="member: 21076"><p>I think everyone at the table has a stake in making it a fun game. Sure not all the players will be the same playing style, and it is here the DM needs to adapt somewhat and include elements that varying types will find enjoyable. Now from here players will need to compromise and let the combat types excel and wait patiently while they get their turn in the spotlight. Then later in the session when it has drifted to heavy roleplaying the combat types will need to be patient while the roleplaying types get their turn to have their kind of fun.</p><p></p><p>So I think to have a good game it takes having a DM that can cater to several different player styles <em>and</em> players at the table that can understand their style may not be the focus of the game all the time. I think with this combination you can have a really successful game without everyone having to be the same player type.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 2500129, member: 21076"] I think everyone at the table has a stake in making it a fun game. Sure not all the players will be the same playing style, and it is here the DM needs to adapt somewhat and include elements that varying types will find enjoyable. Now from here players will need to compromise and let the combat types excel and wait patiently while they get their turn in the spotlight. Then later in the session when it has drifted to heavy roleplaying the combat types will need to be patient while the roleplaying types get their turn to have their kind of fun. So I think to have a good game it takes having a DM that can cater to several different player styles [i]and[/i] players at the table that can understand their style may not be the focus of the game all the time. I think with this combination you can have a really successful game without everyone having to be the same player type. [/QUOTE]
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