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Responsibility for fun: DMs and/or/vs. Players
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<blockquote data-quote="JoeGKushner" data-source="post: 2501769" data-attributes="member: 1129"><p>It really doesn't happen for me that way.</p><p></p><p>I generally lay down the campaign I'll be GMing for the players and mention some unacceptable player behavoirs off the bat and if the players don't like it, no game.</p><p></p><p>Am I unwilling to bend on that stance? Not at all. If player A is adding more to my game than player B, I'll be using the hooks and plots that player A is giving me. I may prod the other player a few times and throw a few hooks out there for 'em, but some might be surprised how many people are HAPPY just being a body at the game with a competent character whose gaming abilities are just as important as any relationship she might have with NPC's, the world, or their own background.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2501769, member: 1129"] It really doesn't happen for me that way. I generally lay down the campaign I'll be GMing for the players and mention some unacceptable player behavoirs off the bat and if the players don't like it, no game. Am I unwilling to bend on that stance? Not at all. If player A is adding more to my game than player B, I'll be using the hooks and plots that player A is giving me. I may prod the other player a few times and throw a few hooks out there for 'em, but some might be surprised how many people are HAPPY just being a body at the game with a competent character whose gaming abilities are just as important as any relationship she might have with NPC's, the world, or their own background. [/QUOTE]
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