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Ressurection and Drama "Don't worry, we'll rez you after this"
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<blockquote data-quote="Chainsaw" data-source="post: 5003358" data-attributes="member: 70196"><p>Two experiences that may apply:</p><p> </p><p>1. Back when I DM'ed 2E for my friends back in middle/high school (1988-1996ish), the characters died all the time - but weren't often resurrected. Usually the campaigns never made it past 6-7th level and they never had the dough to pay for their friend's resurrection. Usually they'd look at the other player and say, "Roll a new guy." Usually the new guy got up to speed pretty quickly, tagging along in battles where the higher level. It all worked out. So anyway, there was SOME drama with death experiences because you knew the guy probably wasn't coming back, but partially offsetting that was how my players were less emotionally invested in the characters. They weren't really "living" through them - the character was just a vessel for the player to test his skill. One guy dies, another one is rolled up. </p><p> </p><p>2. In the 4E LFR pick-up game I played in earlier in 2009 and the 4E campaign I play in now, I have not witnessed (or even heard about) a single death. The DM and the players are very emotionally invested in the character backstories from day one. Honestly, I'm not sure anyone really thinks the characters will ever die unless the player does something fantastically stupid ("I attack the king"). If someone were to die, I'm sure he'd be resurrected somehow, quickly, without missing a beat. So not much death/resurrection drama here either. </p><p> </p><p>So, in both cases, there's really not alot of drama surrounding death, but in both cases it was really due to player/group mindset more than the rules or availability of resurrection. </p><p> </p><p>Just anecdotal of course. Trying to generalize or compare RPG experiences can be really, really hard given the ease of customization.</p><p> </p><p>Edit: Well, I guess the high expense of resurrection DID contribute to why it didn't happen much in my 2E games, now that I read back over what I wrote - but that was basically part of the mindset that we all agreed to in the campaign: they knew it was a low magic world.</p></blockquote><p></p>
[QUOTE="Chainsaw, post: 5003358, member: 70196"] Two experiences that may apply: 1. Back when I DM'ed 2E for my friends back in middle/high school (1988-1996ish), the characters died all the time - but weren't often resurrected. Usually the campaigns never made it past 6-7th level and they never had the dough to pay for their friend's resurrection. Usually they'd look at the other player and say, "Roll a new guy." Usually the new guy got up to speed pretty quickly, tagging along in battles where the higher level. It all worked out. So anyway, there was SOME drama with death experiences because you knew the guy probably wasn't coming back, but partially offsetting that was how my players were less emotionally invested in the characters. They weren't really "living" through them - the character was just a vessel for the player to test his skill. One guy dies, another one is rolled up. 2. In the 4E LFR pick-up game I played in earlier in 2009 and the 4E campaign I play in now, I have not witnessed (or even heard about) a single death. The DM and the players are very emotionally invested in the character backstories from day one. Honestly, I'm not sure anyone really thinks the characters will ever die unless the player does something fantastically stupid ("I attack the king"). If someone were to die, I'm sure he'd be resurrected somehow, quickly, without missing a beat. So not much death/resurrection drama here either. So, in both cases, there's really not alot of drama surrounding death, but in both cases it was really due to player/group mindset more than the rules or availability of resurrection. Just anecdotal of course. Trying to generalize or compare RPG experiences can be really, really hard given the ease of customization. Edit: Well, I guess the high expense of resurrection DID contribute to why it didn't happen much in my 2E games, now that I read back over what I wrote - but that was basically part of the mindset that we all agreed to in the campaign: they knew it was a low magic world. [/QUOTE]
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