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<blockquote data-quote="Treebore" data-source="post: 5004173" data-attributes="member: 10177"><p>When I run a D&D type game I accept that Raise Dead, Resurrection, True Resurrection, etc... are a reality in the game. It is a world full of miraculous things. Not only do you have people brought back from the dead, but you have meteors pulled out of the heavens to devastate a battle field, you have people moving from one location to another that is 1,000's of miles away, or even a different world, in the blink of an eye. </p><p></p><p>Is the bringing back the dead common? Depends on how many people capable of doing so are around.</p><p></p><p>The problem in higher level D&D games is the person who can bring back the dead travels around with the group. So they have being brought back for the dead on tap.</p><p></p><p>Now is that good or bad? It depends. Do you want players to roll up new PC's every time a PC dies? Even if its a PC who has been played for the last year? 2 years? A PC the player would really like to keep playing? Or do you want to say to them, "Sorry chum, but that PC you really like and have spent the last year or two of your life playing is now dead, suck it up and create a new PC." Typically one that is less powerful and less well equipped than the PC that just died.</p><p></p><p>So not only does the player lose a PC they may really enjoy playing, but they usually get rewarded with a weaker and less well equipped PC. Why? Because the DM killed their PC and isn't willing to let their PC come back to life, AND to keep with such "verisimilitude" the new PC must also be a "Lesser" character because it is new. Never mind the player is still the same, and they have put just as much time in at the tale as everyone else. Maybe even more time. </p><p></p><p>So what is fair? Whats more fun? That is what is important. So decide. I let my players decide if they can be resurrected or not. Why? Because it is they who matter. The story only matters if they enjoy it. So I let them decide. Do they want verisimilitude based on the world we live in, or do they want to embrace the fact that they play in a world full of miraculous events and allow themselves to come back?</p></blockquote><p></p>
[QUOTE="Treebore, post: 5004173, member: 10177"] When I run a D&D type game I accept that Raise Dead, Resurrection, True Resurrection, etc... are a reality in the game. It is a world full of miraculous things. Not only do you have people brought back from the dead, but you have meteors pulled out of the heavens to devastate a battle field, you have people moving from one location to another that is 1,000's of miles away, or even a different world, in the blink of an eye. Is the bringing back the dead common? Depends on how many people capable of doing so are around. The problem in higher level D&D games is the person who can bring back the dead travels around with the group. So they have being brought back for the dead on tap. Now is that good or bad? It depends. Do you want players to roll up new PC's every time a PC dies? Even if its a PC who has been played for the last year? 2 years? A PC the player would really like to keep playing? Or do you want to say to them, "Sorry chum, but that PC you really like and have spent the last year or two of your life playing is now dead, suck it up and create a new PC." Typically one that is less powerful and less well equipped than the PC that just died. So not only does the player lose a PC they may really enjoy playing, but they usually get rewarded with a weaker and less well equipped PC. Why? Because the DM killed their PC and isn't willing to let their PC come back to life, AND to keep with such "verisimilitude" the new PC must also be a "Lesser" character because it is new. Never mind the player is still the same, and they have put just as much time in at the tale as everyone else. Maybe even more time. So what is fair? Whats more fun? That is what is important. So decide. I let my players decide if they can be resurrected or not. Why? Because it is they who matter. The story only matters if they enjoy it. So I let them decide. Do they want verisimilitude based on the world we live in, or do they want to embrace the fact that they play in a world full of miraculous events and allow themselves to come back? [/QUOTE]
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