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Rest Mechanics: Decoupling Class Feature Recovery & Healing Dice/Hit Points
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6847411" data-attributes="member: 6787650"><p>Interesting idea, Banana. (With fairly horrific moral implications BTW.) You'd need to extend that idea to also explain why Action Surges/spell memorization/etc. is also dependent on this "spark," but it could work.</p><p></p><p>My gut feel is that the world you've described is going to inevitably degenerate into a pack of megalomaniacs, like Epics in Brandon Sanderson's <em>Steelheart</em>. And, as a PC, just about the only morally-acceptable choice I can see making is to operate in an extremely paranoid fashion, relying purely on at-will abilities like cantrips and archery, so that I will neither be tempted nor have the need to seek out "spark" to rejuvenate myself. </p><p></p><p>But then, I tend towards that playstyle anyway. This would just crank it up by a factor of about 1000%.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6847411, member: 6787650"] Interesting idea, Banana. (With fairly horrific moral implications BTW.) You'd need to extend that idea to also explain why Action Surges/spell memorization/etc. is also dependent on this "spark," but it could work. My gut feel is that the world you've described is going to inevitably degenerate into a pack of megalomaniacs, like Epics in Brandon Sanderson's [I]Steelheart[/I]. And, as a PC, just about the only morally-acceptable choice I can see making is to operate in an extremely paranoid fashion, relying purely on at-will abilities like cantrips and archery, so that I will neither be tempted nor have the need to seek out "spark" to rejuvenate myself. But then, I tend towards that playstyle anyway. This would just crank it up by a factor of about 1000%. [/QUOTE]
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Rest Mechanics: Decoupling Class Feature Recovery & Healing Dice/Hit Points
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