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General Tabletop Discussion
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Rest Variants (DMG pg. 267)
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<blockquote data-quote="Blue" data-source="post: 9012401" data-attributes="member: 20564"><p><strong>Default + 5 minute short rests</strong> (max 2 per character between long rests)</p><p>Situation: This was with a DM with an adventure design philosophy that once the action was joined the tension needed to be kept up and there was no chance for short rest to the point where over several campaigns no one played short-rest focused characters anymore. Worked, but was perhaps too convenient for healing.</p><p></p><p><strong>Partial Gritty Rest</strong></p><p>Situation: During exploration times to keep the balance of encounters per long rest to match the rest of play.</p><p></p><p><strong>Gritty Rest+</strong></p><p>Long rest only happens between adventures, with a full down day at designated sanctuaries (think Elrond's), or via magic. Short rest was full night sleep/trance.</p><p></p><p><strong>Long rest every 4 encounters / Short rest becomes "per encounter"</strong></p><p>This is a bit of a cheat for this post as it was a d20 system (13th Age) and not D&D. This is their default system, and it works quite well from a game balance perspective.</p></blockquote><p></p>
[QUOTE="Blue, post: 9012401, member: 20564"] [B]Default + 5 minute short rests[/B] (max 2 per character between long rests) Situation: This was with a DM with an adventure design philosophy that once the action was joined the tension needed to be kept up and there was no chance for short rest to the point where over several campaigns no one played short-rest focused characters anymore. Worked, but was perhaps too convenient for healing. [B]Partial Gritty Rest[/B] Situation: During exploration times to keep the balance of encounters per long rest to match the rest of play. [B]Gritty Rest+[/B] Long rest only happens between adventures, with a full down day at designated sanctuaries (think Elrond's), or via magic. Short rest was full night sleep/trance. [B]Long rest every 4 encounters / Short rest becomes "per encounter"[/B] This is a bit of a cheat for this post as it was a d20 system (13th Age) and not D&D. This is their default system, and it works quite well from a game balance perspective. [/QUOTE]
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