Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Rest Variants (DMG pg. 267)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CleverNickName" data-source="post: 9012439" data-attributes="member: 50987"><p>I've played a short campaign (about 10 gaming sessions total) that used something like this. </p><p></p><p>It was a while ago, but I remember that Short Rests were still 1 hour long, and spellcasters also recovered spell slots when they spent Hit Dice to recover hit points. It wasn't a lot; I think it was a number of spell levels equal to your spellcasting ability modifier or something like that...but I'm not sure.</p><p></p><p>Long Rests were still 8 hours long but you only got the full benefit in town, or in certain safe places in the world. (We jokingly referred to them as 'save points'.) The DM said that if we were lost in the wilderness we could try to find a safe zone with a high enough Survival check, but we never tried--we just went to the nearest town when we needed to fully recover.</p><p></p><p>It was a little more fussy than I like, but it was still fun.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9012439, member: 50987"] I've played a short campaign (about 10 gaming sessions total) that used something like this. It was a while ago, but I remember that Short Rests were still 1 hour long, and spellcasters also recovered spell slots when they spent Hit Dice to recover hit points. It wasn't a lot; I think it was a number of spell levels equal to your spellcasting ability modifier or something like that...but I'm not sure. Long Rests were still 8 hours long but you only got the full benefit in town, or in certain safe places in the world. (We jokingly referred to them as 'save points'.) The DM said that if we were lost in the wilderness we could try to find a safe zone with a high enough Survival check, but we never tried--we just went to the nearest town when we needed to fully recover. It was a little more fussy than I like, but it was still fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rest Variants (DMG pg. 267)
Top