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RESTARTED - Rhun's Greyhawk ALPHA Campaign (tToEE) - PART III
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<blockquote data-quote="Rhun" data-source="post: 5070689" data-attributes="member: 29098"><p>You quickly set about searching the area, and looting the bodies of the fallen. While you're not sure if the sounds of battle would carry far enough to be heard, certainly the foul-smoke from the fire has begun to filter through the Temple's airways...whether it will bring new foes to challenge you is anyone's guess.</p><p></p><p>In the pouches and purses and pockets of the ogres and bugbears you find a small sum of coins (all types) and a few ornamental and semi-precious gemstones. With this work done, you set yourselves to searching the adjoing chambers in a clockwise motion. You search thoroughly, though none of the rooms are all that interesting:</p><p></p><p>The northeastern chamber is a complete wreck, the mosaic covered walls now blackened and burned to the point that you cannot make out the scenes that they once depicted. The floor too is mosaic, though it is burned even worse, blackened and covered with many charred skins, hides, rugs and carpets. The bedding, furniture, and everything else is all similar blackend and burned.</p><p></p><p>The southeastern room is unlit, though torches sit unlit in wall brackets. The stone is a dull ochre color, with a high arched ceiling. A large iron brazier heats the chamber, and a large wooden table and pair of benches sit near the south wall. Three piles of bedding and a couple of chairs round out the furnishings. During the search, Trevor finds a secret door in the east wall, which can be triggered by pressing a small catch.</p><p></p><p>The southwestern room is similar to the one to the southeast, but with mottled rust and moss green stonework. A cabinet reveals some edible foodstuffs: Dry biscuits, a wheel of sharp cheese and some smoked meat. A few bottles of wine finish off the selection. In one corner of the room though is a javelin of very fine make, its shaft carved with the ancient glyphs symbolizing lightning.</p><p></p><p>The northwestern room, the lair of the armored brute, is furnished much the same as the others. A huge pile of bedding, a table, several chairs, an unlit fireplace, a keg of ale, and a large iron bound chest. The mosaics here are just as sick and twisted as the others you've seen in the Temple, but also show strange, almost humanoid fungal growths, which is something you've not seen elsewhere. Trevor sets to work on the chest, finding no traps, and after working the lock for several minutes manages to get the thing open. Within are several heavy sacks of coin, a small pouch of gemstones, and four potions in a leather carrying harness.</p><p></p><p><span style="font-size: 9px"><strong>OOC: This assumes no interest in any of the normal weapons or armor:</strong></span></p><p><span style="font-size: 9px"><strong></strong></span></p><p><span style="font-size: 9px"><strong>Loot Found</strong></span></p><p><span style="font-size: 9px"><strong>PP: 76</strong></span></p><p><span style="font-size: 9px"><strong>GP: 1279</strong></span></p><p><span style="font-size: 9px"><strong>SP: 1455</strong></span></p><p><span style="font-size: 9px"><strong>CP: 2612</strong></span></p><p><span style="font-size: 9px"><strong>3 carnelians (40gp value each)</strong></span></p><p><span style="font-size: 9px"><strong>15 miscellaneous agates (10gp value each)</strong></span></p><p><span style="font-size: 9px"><strong>3 bloodstones (60gp value each)</strong></span></p><p><span style="font-size: 9px"><strong>4 citrines (50gp value each)</strong></span></p><p><span style="font-size: 9px"><strong>2 iolites (70gp valueeach)</strong></span></p><p><span style="font-size: 9px"><strong>1 tourmaline (120gp value)</strong></span></p><p><span style="font-size: 9px"><strong>Electrum armband (30gp value)</strong></span></p><p><span style="font-size: 9px"><strong>Silver belt buckle (15gp value)</strong></span></p><p><span style="font-size: 9px"><strong>Gold ring set w/bloodstone (65gp value)</strong></span></p><p><span style="font-size: 9px"><strong>Javelin of Lightning</strong></span></p><p><span style="font-size: 9px"><strong>Silver skull cloak clasp (value 35gp)</strong></span></p><p><span style="font-size: 9px"><strong>Potion of Darkvision</strong></span></p><p><span style="font-size: 9px"><strong>Potion of Cure Serious Wounds</strong></span></p><p><span style="font-size: 9px"><strong>Potion of Bull's Strength</strong></span></p><p><span style="font-size: 9px"><strong>Potion of Blur</strong></span></p><p><span style="font-size: 9px"><strong>Ring of protection +2</strong></span></p><p><span style="font-size: 9px"><strong></strong></span></p><p><span style="font-size: 9px"><strong>I will update the map this weekend.</strong></span></p></blockquote><p></p>
[QUOTE="Rhun, post: 5070689, member: 29098"] You quickly set about searching the area, and looting the bodies of the fallen. While you're not sure if the sounds of battle would carry far enough to be heard, certainly the foul-smoke from the fire has begun to filter through the Temple's airways...whether it will bring new foes to challenge you is anyone's guess. In the pouches and purses and pockets of the ogres and bugbears you find a small sum of coins (all types) and a few ornamental and semi-precious gemstones. With this work done, you set yourselves to searching the adjoing chambers in a clockwise motion. You search thoroughly, though none of the rooms are all that interesting: The northeastern chamber is a complete wreck, the mosaic covered walls now blackened and burned to the point that you cannot make out the scenes that they once depicted. The floor too is mosaic, though it is burned even worse, blackened and covered with many charred skins, hides, rugs and carpets. The bedding, furniture, and everything else is all similar blackend and burned. The southeastern room is unlit, though torches sit unlit in wall brackets. The stone is a dull ochre color, with a high arched ceiling. A large iron brazier heats the chamber, and a large wooden table and pair of benches sit near the south wall. Three piles of bedding and a couple of chairs round out the furnishings. During the search, Trevor finds a secret door in the east wall, which can be triggered by pressing a small catch. The southwestern room is similar to the one to the southeast, but with mottled rust and moss green stonework. A cabinet reveals some edible foodstuffs: Dry biscuits, a wheel of sharp cheese and some smoked meat. A few bottles of wine finish off the selection. In one corner of the room though is a javelin of very fine make, its shaft carved with the ancient glyphs symbolizing lightning. The northwestern room, the lair of the armored brute, is furnished much the same as the others. A huge pile of bedding, a table, several chairs, an unlit fireplace, a keg of ale, and a large iron bound chest. The mosaics here are just as sick and twisted as the others you've seen in the Temple, but also show strange, almost humanoid fungal growths, which is something you've not seen elsewhere. Trevor sets to work on the chest, finding no traps, and after working the lock for several minutes manages to get the thing open. Within are several heavy sacks of coin, a small pouch of gemstones, and four potions in a leather carrying harness. [size=1][b]OOC: This assumes no interest in any of the normal weapons or armor: Loot Found PP: 76 GP: 1279 SP: 1455 CP: 2612 3 carnelians (40gp value each) 15 miscellaneous agates (10gp value each) 3 bloodstones (60gp value each) 4 citrines (50gp value each) 2 iolites (70gp valueeach) 1 tourmaline (120gp value) Electrum armband (30gp value) Silver belt buckle (15gp value) Gold ring set w/bloodstone (65gp value) Javelin of Lightning Silver skull cloak clasp (value 35gp) Potion of Darkvision Potion of Cure Serious Wounds Potion of Bull's Strength Potion of Blur Ring of protection +2 I will update the map this weekend.[/b][/size] [/QUOTE]
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