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General Tabletop Discussion
*Dungeons & Dragons
Resting and Healing in D&D Next
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<blockquote data-quote="Li Shenron" data-source="post: 6078703" data-attributes="member: 1465"><p>I want to add that healing/resting rules have a HUGE impact on gamestyle, but the most important thing for me is that not only I understand that different gaming groups have different gamestyles, but even <em>I</em> want the door open to different gamestyles, because while today I want to run adventures in a certain style, tomorrow I am sure I want to run some in another style.</p><p></p><p>Sometimes you want a one-shot adventure where the PCs aren't required to survived, because whether they live or die, anyway there likely won't be a continuation story for that party. Hence "investing" in a PC is just nonsense, so you might as well have a real risk of death in such a game.</p><p></p><p>Other times you want a long campaign with high character "investment", players planning their PC in advance, and therefore PC death might even be ruled out explicitly by the DM. Note that gamers usually don't like that: they want to believe that death risk is real, but still they don't want to die. The DM however knows better that she is handwaving survival if needed. </p><p></p><p>Going down into the details of in-game explanation of HP and damage, a game with real risk of death for the PC can easily treat HP damage as real wounds and use slow recovery because it feels more realistic. OTOH if your gamestyle implies a very high chance of survival, you're probably better off explaining HP damage as scratches, bruises and even more generically "losing confidence in victory", and this couples well with fast healing or even complete healing after each fight (WoW-style, if you want).</p><p></p><p>I think it would be so much better if D&D not only supported these 2 extremes and a few options in-between, but more importantly if they <em>explicitly</em> wrote clear explanations in the books... because now we have different healing/resting rules, but some of them have uselessly minor differences, and people are arguing about what are indeed small details. WotC should just be more clear, have ONE option for each gaming style and CLEAR identification/explanation of that in the book, and leave it to each gaming group to tinker with exact number if wanted.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6078703, member: 1465"] I want to add that healing/resting rules have a HUGE impact on gamestyle, but the most important thing for me is that not only I understand that different gaming groups have different gamestyles, but even [I]I[/I] want the door open to different gamestyles, because while today I want to run adventures in a certain style, tomorrow I am sure I want to run some in another style. Sometimes you want a one-shot adventure where the PCs aren't required to survived, because whether they live or die, anyway there likely won't be a continuation story for that party. Hence "investing" in a PC is just nonsense, so you might as well have a real risk of death in such a game. Other times you want a long campaign with high character "investment", players planning their PC in advance, and therefore PC death might even be ruled out explicitly by the DM. Note that gamers usually don't like that: they want to believe that death risk is real, but still they don't want to die. The DM however knows better that she is handwaving survival if needed. Going down into the details of in-game explanation of HP and damage, a game with real risk of death for the PC can easily treat HP damage as real wounds and use slow recovery because it feels more realistic. OTOH if your gamestyle implies a very high chance of survival, you're probably better off explaining HP damage as scratches, bruises and even more generically "losing confidence in victory", and this couples well with fast healing or even complete healing after each fight (WoW-style, if you want). I think it would be so much better if D&D not only supported these 2 extremes and a few options in-between, but more importantly if they [I]explicitly[/I] wrote clear explanations in the books... because now we have different healing/resting rules, but some of them have uselessly minor differences, and people are arguing about what are indeed small details. WotC should just be more clear, have ONE option for each gaming style and CLEAR identification/explanation of that in the book, and leave it to each gaming group to tinker with exact number if wanted. [/QUOTE]
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Resting and Healing in D&D Next
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