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Resting and Healing in D&D Next
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<blockquote data-quote="steenan" data-source="post: 6079092" data-attributes="member: 23240"><p>I would prefer complete decoupling of significant injury from HPs.</p><p></p><p>You recover full HPs during a short (5-15 minutes) rest.</p><p>You are bloodied at half HPs. Getting bloodied gives you a minor injury.</p><p>You are knocked unconscious at zero HPs. It gives you a major injury unless the attack was a nonlethal one.</p><p></p><p>Minor injury gives you a small, situational penalty or complication.</p><p>Major injury gives you a significant penalty or complication and the third major injury kills you.</p><p>Specific weapons or forms of attack may cause injuries with keywords that make them harder to heal.</p><p></p><p>A long rest is a couple of days of being safe, well-fed and comfortable. The time when you don't have to travel, keep watch, fight or perform any tiring activities.</p><p>A long rest lets you recover from all minor injuries or downgrades a single serious injury to a minor one.</p><p></p><p>Low-level restorative magic lets you recover HPs without taking a short rest.</p><p>Medium-level restorative magic heals you from minor injuries, speeds up healing serious injuries (without making it instantaneous) or allows you to recover normally from keyworded injuries (eg. regenerating a lost hand).</p><p>High-level restorative magic instantly heals any injuries without keywords and speeds up healing keyworded injuries.</p></blockquote><p></p>
[QUOTE="steenan, post: 6079092, member: 23240"] I would prefer complete decoupling of significant injury from HPs. You recover full HPs during a short (5-15 minutes) rest. You are bloodied at half HPs. Getting bloodied gives you a minor injury. You are knocked unconscious at zero HPs. It gives you a major injury unless the attack was a nonlethal one. Minor injury gives you a small, situational penalty or complication. Major injury gives you a significant penalty or complication and the third major injury kills you. Specific weapons or forms of attack may cause injuries with keywords that make them harder to heal. A long rest is a couple of days of being safe, well-fed and comfortable. The time when you don't have to travel, keep watch, fight or perform any tiring activities. A long rest lets you recover from all minor injuries or downgrades a single serious injury to a minor one. Low-level restorative magic lets you recover HPs without taking a short rest. Medium-level restorative magic heals you from minor injuries, speeds up healing serious injuries (without making it instantaneous) or allows you to recover normally from keyworded injuries (eg. regenerating a lost hand). High-level restorative magic instantly heals any injuries without keywords and speeds up healing keyworded injuries. [/QUOTE]
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