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General Tabletop Discussion
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Resting and Healing in D&D Next
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<blockquote data-quote="Sadrik" data-source="post: 6082474" data-attributes="member: 14506"><p>I voted Other:</p><p></p><p>I really like the concept of the Wounds/Vitality system. Under this it would be Wounds/HP of course.</p><p></p><p>Have wounds equal to your CON score + 1/2 level. HP as more your luck, skill, etc. HP can recover on a long rest or short rest depending on your particular fancy or use HD. Wounds recover much slower (rates similar to stat damage in 3e).</p><p></p><p>Wound damage can ignore HP in certain instances. Things like finger of death would deal wound damage. Critical hits and sneak attacks could deal wound damage. Falling could cause wound damage. Energy drain could deal wounds. Basically there are no auto-death effects, instead they would cause wound damage.</p><p></p><p>Cure wounds spells would heal 1 wound per level of the spell in addition to the HP cure portion. If HP are at 0 and you are taking wound damage make a system shock CON save or fall unconscious. Minion type monsters always have 1 wound. There is no negative HP, 0 wounds = dead.</p><p></p><p>This is not that much more complex and it adds so much to the game. It makes the auto-death stuff of higher level much more manageable as you do not auto-death the BBEG with your save or die spell, it takes wound damage but is not dead. It makes someone who gets wounded, actually wounded without the need for additional rules. There is still not a death spiral, however the systems shock roll gives a two tiered status and recovering wounds is more realistically if you take 8 wounds it will take eight days to recover, if on the road, or 4 if in bed, or with curative magic much faster. It adds a level of danger. I understand all would not like this system but I think a very good sized chunk of D&Ders would.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6082474, member: 14506"] I voted Other: I really like the concept of the Wounds/Vitality system. Under this it would be Wounds/HP of course. Have wounds equal to your CON score + 1/2 level. HP as more your luck, skill, etc. HP can recover on a long rest or short rest depending on your particular fancy or use HD. Wounds recover much slower (rates similar to stat damage in 3e). Wound damage can ignore HP in certain instances. Things like finger of death would deal wound damage. Critical hits and sneak attacks could deal wound damage. Falling could cause wound damage. Energy drain could deal wounds. Basically there are no auto-death effects, instead they would cause wound damage. Cure wounds spells would heal 1 wound per level of the spell in addition to the HP cure portion. If HP are at 0 and you are taking wound damage make a system shock CON save or fall unconscious. Minion type monsters always have 1 wound. There is no negative HP, 0 wounds = dead. This is not that much more complex and it adds so much to the game. It makes the auto-death stuff of higher level much more manageable as you do not auto-death the BBEG with your save or die spell, it takes wound damage but is not dead. It makes someone who gets wounded, actually wounded without the need for additional rules. There is still not a death spiral, however the systems shock roll gives a two tiered status and recovering wounds is more realistically if you take 8 wounds it will take eight days to recover, if on the road, or 4 if in bed, or with curative magic much faster. It adds a level of danger. I understand all would not like this system but I think a very good sized chunk of D&Ders would. [/QUOTE]
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