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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="hastur_nz" data-source="post: 7120070" data-attributes="member: 40592"><p>Your problem statement is lacking. Are you trying to say that "attrition" isn't working as you'd like? What do you want get get from "attrition"? Something about providing a different type of challenge for high-level PC's? Like, make it more like low-level PC's struggle to survive? Are you trying to beat the players? Make their lives more difficult, or somehow actually more fun? If there's an Elephant in the room, I'm not seeing it the same as you are, or at least you're not explaining the kind of elephant that you can see...</p><p></p><p>So I'm not sure I get it... as characters level up, they change, their role in the world changes, and their ability to survive changes. It goes from a struggle to live hour to hour and day to day, to magic being able to pretty much survive anything except maybe a TPK. That's just the way the whole game has pretty much always gone, it's built-in to the D&D game's core. </p><p></p><p>As a campaign progresses, the PC's ability to deal with the mundane increases, and so if you want them to continue to have fun overcoming challenges, IMO you need to stop sweating the mundane stuff that used to be an interesting challenge, and focus more on the stuff that's interesting for higher-level PC's. It's like overland travel - interesting and challenging (potentially deadly) at low levels, but most likely completely boring at higher levels, so just hand-wave it and move on to the next location where it can actually be interesting for players.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7120070, member: 40592"] Your problem statement is lacking. Are you trying to say that "attrition" isn't working as you'd like? What do you want get get from "attrition"? Something about providing a different type of challenge for high-level PC's? Like, make it more like low-level PC's struggle to survive? Are you trying to beat the players? Make their lives more difficult, or somehow actually more fun? If there's an Elephant in the room, I'm not seeing it the same as you are, or at least you're not explaining the kind of elephant that you can see... So I'm not sure I get it... as characters level up, they change, their role in the world changes, and their ability to survive changes. It goes from a struggle to live hour to hour and day to day, to magic being able to pretty much survive anything except maybe a TPK. That's just the way the whole game has pretty much always gone, it's built-in to the D&D game's core. As a campaign progresses, the PC's ability to deal with the mundane increases, and so if you want them to continue to have fun overcoming challenges, IMO you need to stop sweating the mundane stuff that used to be an interesting challenge, and focus more on the stuff that's interesting for higher-level PC's. It's like overland travel - interesting and challenging (potentially deadly) at low levels, but most likely completely boring at higher levels, so just hand-wave it and move on to the next location where it can actually be interesting for players. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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