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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="ExploderWizard" data-source="post: 7120896" data-attributes="member: 66434"><p>Players will rest as often as they think that they can get away with so long as they eventually win. The DM has control of victory conditions and has the ability to declare that the PCs lose if they take too much time to accomplish something important. </p><p></p><p>Award XP only for the completion of goals. A goal not completed earns no XP. </p><p></p><p>So lets say the party needs to keep something from happening. You can award XP by percentage based on how on time or late the group is in getting to their goal. </p><p></p><p>Party stops the bad guys and saves all captives- 100% XP</p><p>Party stops the bad guys only after several captives have been murdered-75% XP</p><p>Party stops the bad guys only after most of the captives are murdered- 50% XP</p><p>Party stops the bad guys only after the captives are killed and the evil plan is enacted <strong>0% XP</strong></p><p></p><p>You don't have to force anything. Let them nap till their blessed little hearts are content- and watch their smug faces as you inform them that mopping up the spilled milk after it has run off the counter and soaked into the carpet results in no progress whatsoever with regard to level advancement. </p><p></p><p>Want to level? Get off your rear and adventure!</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 7120896, member: 66434"] Players will rest as often as they think that they can get away with so long as they eventually win. The DM has control of victory conditions and has the ability to declare that the PCs lose if they take too much time to accomplish something important. Award XP only for the completion of goals. A goal not completed earns no XP. So lets say the party needs to keep something from happening. You can award XP by percentage based on how on time or late the group is in getting to their goal. Party stops the bad guys and saves all captives- 100% XP Party stops the bad guys only after several captives have been murdered-75% XP Party stops the bad guys only after most of the captives are murdered- 50% XP Party stops the bad guys only after the captives are killed and the evil plan is enacted [B]0% XP[/B] You don't have to force anything. Let them nap till their blessed little hearts are content- and watch their smug faces as you inform them that mopping up the spilled milk after it has run off the counter and soaked into the carpet results in no progress whatsoever with regard to level advancement. Want to level? Get off your rear and adventure! [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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