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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="SmokeyCriminal" data-source="post: 7121500" data-attributes="member: 6876146"><p>So Instead of using the Stick to get your Players to stop Short Resting; Random Encounter rolls, Exp deduction, and Alarm clocks (Altho I think vague time restraints don't work as well as most would like. I like the Pie clock system from Blades in the Dark. Have a 4 or 6-sectioned clock and fill in one or two slices for every Short/Long rest, and keep it in plain view of everyone.)</p><p></p><p>Maybe offer them a Cupcake instead "So you want to take a Short Rest? I'll tell you what Players, <em>if</em> you don't take that short rest, I'll add an extra roll to the loot. Come on, what do you say? If I didn't think you could handle it, I wouldn't try to stop you. If you go <em>two</em> scenes without a rest, I'll throw in a loot table upgrade. There's some sweet sweet loot on table D, lots more magical Items. You know you want to, look at the Thief Player his mouth is watering, he knows what's on table D. It's the good stuff, the <em>really</em> good stuff."</p><p></p><p>Players love Cupcakes more then they hate Sticks.</p></blockquote><p></p>
[QUOTE="SmokeyCriminal, post: 7121500, member: 6876146"] So Instead of using the Stick to get your Players to stop Short Resting; Random Encounter rolls, Exp deduction, and Alarm clocks (Altho I think vague time restraints don't work as well as most would like. I like the Pie clock system from Blades in the Dark. Have a 4 or 6-sectioned clock and fill in one or two slices for every Short/Long rest, and keep it in plain view of everyone.) Maybe offer them a Cupcake instead "So you want to take a Short Rest? I'll tell you what Players, [I]if[/I] you don't take that short rest, I'll add an extra roll to the loot. Come on, what do you say? If I didn't think you could handle it, I wouldn't try to stop you. If you go [I]two[/I] scenes without a rest, I'll throw in a loot table upgrade. There's some sweet sweet loot on table D, lots more magical Items. You know you want to, look at the Thief Player his mouth is watering, he knows what's on table D. It's the good stuff, the [I]really[/I] good stuff." Players love Cupcakes more then they hate Sticks. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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