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*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="DaedalusX51" data-source="post: 7123138" data-attributes="member: 96233"><p>I think clearly defining the win and loss conditions of an adventure can only be a good thing. What's the sense of accomplishment if you can't have a chance to fail? A moment of failure can be a great motivator for character development. Forcing an adventure failure on taking a long rest just assumes by default that there is an expected time limit to the adventure. You can determine what that is yourself.</p><p></p><p>Short rests are are limited by their 1 hour time span and having a chance for increased difficulty. I never said always increased difficulty. The wandering monster table I was referring to would not be a predefined list of monsters, but a table for creature types. For example, see below.</p><p></p><p><strong>Wandering Monster Table</strong></p><p><u>Creature Type | d20 Result</u></p><p>None | 13-20</p><p>Other | 8-12</p><p>Intelligent | 1-7</p><p></p><p>This gives it a 35% chance to encounter an intelligent wandering monster that will make the next encounters harder, a 35% chance to encounter nothing, and a 25% chance to encounter a monster that will not make the next few encounters harder.</p><p></p><p>I think that will discourage players from wanting to rest after taking one or two short rests.</p></blockquote><p></p>
[QUOTE="DaedalusX51, post: 7123138, member: 96233"] I think clearly defining the win and loss conditions of an adventure can only be a good thing. What's the sense of accomplishment if you can't have a chance to fail? A moment of failure can be a great motivator for character development. Forcing an adventure failure on taking a long rest just assumes by default that there is an expected time limit to the adventure. You can determine what that is yourself. Short rests are are limited by their 1 hour time span and having a chance for increased difficulty. I never said always increased difficulty. The wandering monster table I was referring to would not be a predefined list of monsters, but a table for creature types. For example, see below. [B]Wandering Monster Table[/B] [U]Creature Type | d20 Result[/U] None | 13-20 Other | 8-12 Intelligent | 1-7 This gives it a 35% chance to encounter an intelligent wandering monster that will make the next encounters harder, a 35% chance to encounter nothing, and a 25% chance to encounter a monster that will not make the next few encounters harder. I think that will discourage players from wanting to rest after taking one or two short rests. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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