Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 7126243" data-attributes="member: 5100"><p>This. </p><p></p><p>One of the things I think is a cause of the shift is the "XP economy" and the expectations of a certain rate of advancement that's existed since 3E (it may have existed, in some groups, early than that but it wasn't enshrined in the rules).</p><p></p><p>Dead levels are now a bad thing because, apparently, what's important is to be able to get new toys for your character automatically. And, because every level has a carrot, players are constantly looking towards the next level. XP tables are built so that PCs advance about once a month at the "normal" rate of play (3-4 hours per week). Monsters award XP to meet that pace based on their CR, which is based on the 2 shorts and a long cadence and the expected resource drain. </p><p></p><p>So, if your group opts to not follow that cadence in 5E, there's a ripple effect that runs all the way up. In AD&D, progress was more often measured by the magic items you found and how many foes you'd defeated. Levels happened, but (IME) there was no real expectation that anything but the longest of campaigns was going to get to name level (10th-ish). In that light, you had quite a bit of leeway in just picking harder monsters for the PCs to fight if they insisted on pursuing the 5-minute workday. When a chunk of the XP was expected to come from looting, you could also put in more reinforcements with no more treasure. If you do that in 5E, it actually just makes things worse, because the PCs level-up faster and have bigger nukes to use.</p><p></p><p>I've actually been sorely tempted to half (or more) the XP values of all monsters in 5E. Since I've been running the published adventures, I haven't, but I came really close with PotA, which was extremely susceptible to guerrilla tactics, as written. If I do home-brew adventures, I may do just that, though.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7126243, member: 5100"] This. One of the things I think is a cause of the shift is the "XP economy" and the expectations of a certain rate of advancement that's existed since 3E (it may have existed, in some groups, early than that but it wasn't enshrined in the rules). Dead levels are now a bad thing because, apparently, what's important is to be able to get new toys for your character automatically. And, because every level has a carrot, players are constantly looking towards the next level. XP tables are built so that PCs advance about once a month at the "normal" rate of play (3-4 hours per week). Monsters award XP to meet that pace based on their CR, which is based on the 2 shorts and a long cadence and the expected resource drain. So, if your group opts to not follow that cadence in 5E, there's a ripple effect that runs all the way up. In AD&D, progress was more often measured by the magic items you found and how many foes you'd defeated. Levels happened, but (IME) there was no real expectation that anything but the longest of campaigns was going to get to name level (10th-ish). In that light, you had quite a bit of leeway in just picking harder monsters for the PCs to fight if they insisted on pursuing the 5-minute workday. When a chunk of the XP was expected to come from looting, you could also put in more reinforcements with no more treasure. If you do that in 5E, it actually just makes things worse, because the PCs level-up faster and have bigger nukes to use. I've actually been sorely tempted to half (or more) the XP values of all monsters in 5E. Since I've been running the published adventures, I haven't, but I came really close with PotA, which was extremely susceptible to guerrilla tactics, as written. If I do home-brew adventures, I may do just that, though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
Top