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General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Jester David" data-source="post: 7126345" data-attributes="member: 37579"><p>It's related in that the number is >1.</p><p>Unless the game was designed around 1 hard encounter or 2 moderate encounters each day then players are ALWAYS incentivized to rest after each fight.</p><p></p><p></p><p>So long as the game assumes 2+ encounters each day, there is a mechanical advantage to having fewer encounters. </p><p></p><p>The ONLY true mechanical solution to that is to change that equation. But that's changing all the math and powers of the game, as well as the tone of all adventures. Anything else is just a patch that doesn't address the underlying issue. </p><p></p><p>The game gives you some tools that can be used to deal with the 5 minute workday. Most, like weather and traps, exist for other reasons. That they can be used atrophy resources without combat is largely a perk. </p><p></p><p>But wandering monsters just isn't a real solution. If the party's reaction to combats is to rest afterward then *more* encounters doesn't change that. It just means the party will also rest more. It also encourages the players to find ways to rest without encounters. </p><p></p><p></p><p>Ah, stawman. The internet shorthand for "I can't be bothered to actually reply to your points."</p><p></p><p>I have a personal rule. Whenever anyone break out a logical fallacy in place of actually having the discussion, I walk away from the conversation. Because there's no way it leads anywhere positive. </p><p></p><p>Good day.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7126345, member: 37579"] It's related in that the number is >1. Unless the game was designed around 1 hard encounter or 2 moderate encounters each day then players are ALWAYS incentivized to rest after each fight. So long as the game assumes 2+ encounters each day, there is a mechanical advantage to having fewer encounters. The ONLY true mechanical solution to that is to change that equation. But that's changing all the math and powers of the game, as well as the tone of all adventures. Anything else is just a patch that doesn't address the underlying issue. The game gives you some tools that can be used to deal with the 5 minute workday. Most, like weather and traps, exist for other reasons. That they can be used atrophy resources without combat is largely a perk. But wandering monsters just isn't a real solution. If the party's reaction to combats is to rest afterward then *more* encounters doesn't change that. It just means the party will also rest more. It also encourages the players to find ways to rest without encounters. Ah, stawman. The internet shorthand for "I can't be bothered to actually reply to your points." I have a personal rule. Whenever anyone break out a logical fallacy in place of actually having the discussion, I walk away from the conversation. Because there's no way it leads anywhere positive. Good day. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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