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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Tony Vargas" data-source="post: 7127408" data-attributes="member: 996"><p>The DMG does give guidelines for encounter difficulty, encounters/day and short rests/day, which, if followed, would help balance more short-rest/at-will classes with more daily-oriented classes, and might even help encounters live up to their billing. IDK if it's fair to say it's an expectation - this is D&D, the expectation is that the DM will take it as a starting point and run with it, possibly somewhere very far away. It's just that, if you want to impose some degree of mechanical balance on classes and encounters, you can manipulate your campaign pacing to force adherence to those guidelines. I don't think that's the (an) expected way to run, just an option that's presented for any minority of DMs who might care enough about mechanically-oriented class & encounter balance to follow it.</p><p></p><p>I suppose it's fair to assume that a game will follow it's own guidelines. Then again, AL opts into MCing & Feats, though the presented default (so 'assumed' way the game would be played) is that they're 'optional.' </p><p></p><p>Either way, the options are there for DMs to use or not.</p><p></p><p> I suppose making the game a little 'too easy' leaves some wiggle-room to play less than optimally for the sake of narrative, if that's what you value.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7127408, member: 996"] The DMG does give guidelines for encounter difficulty, encounters/day and short rests/day, which, if followed, would help balance more short-rest/at-will classes with more daily-oriented classes, and might even help encounters live up to their billing. IDK if it's fair to say it's an expectation - this is D&D, the expectation is that the DM will take it as a starting point and run with it, possibly somewhere very far away. It's just that, if you want to impose some degree of mechanical balance on classes and encounters, you can manipulate your campaign pacing to force adherence to those guidelines. I don't think that's the (an) expected way to run, just an option that's presented for any minority of DMs who might care enough about mechanically-oriented class & encounter balance to follow it. I suppose it's fair to assume that a game will follow it's own guidelines. Then again, AL opts into MCing & Feats, though the presented default (so 'assumed' way the game would be played) is that they're 'optional.' Either way, the options are there for DMs to use or not. I suppose making the game a little 'too easy' leaves some wiggle-room to play less than optimally for the sake of narrative, if that's what you value. [/QUOTE]
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