Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Schmoe" data-source="post: 7127444" data-attributes="member: 913"><p>I do think it's a little bit more than just guidelines. The whole premise of short rests vs. long rests, the balance and tradeoffs between classes relying on the different rest mechanics, and the encounter difficulty guidelines, are all tied together. If you change one then you unavoidably impact the others. I don't think it's unfair to expect adventure designers to take it into account. Just like I don't think it's unfair to expect designers to build encounters that aren't too challenging for the stated levels. If a designer wants to create an adventure with only one or two encounters between rest opportunities, I would expect the encounters to be more difficult than they otherwise might be for the level and also consider how it impacts short-rest classes. It's just good adventure design, whether it comes from a professional adventure or a home-brew. Likewise, if the designer wants the challenge to be one of attrition, I expect the designer to actually put something in the adventure to prevent the party from just resting between each encounter.</p><p></p><p>It's not the end of the world if it doesn't happen, but I also don't think it's an unrealistic expectation. It just creates more work for me.</p><p></p><p></p><p></p><p>Yeah, the AL choice is a weird one. 5E came out with this grand statement of a base game that everyone could play just fine, but then immediately made several 'optional' modes the default assumption. I don't get it.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 7127444, member: 913"] I do think it's a little bit more than just guidelines. The whole premise of short rests vs. long rests, the balance and tradeoffs between classes relying on the different rest mechanics, and the encounter difficulty guidelines, are all tied together. If you change one then you unavoidably impact the others. I don't think it's unfair to expect adventure designers to take it into account. Just like I don't think it's unfair to expect designers to build encounters that aren't too challenging for the stated levels. If a designer wants to create an adventure with only one or two encounters between rest opportunities, I would expect the encounters to be more difficult than they otherwise might be for the level and also consider how it impacts short-rest classes. It's just good adventure design, whether it comes from a professional adventure or a home-brew. Likewise, if the designer wants the challenge to be one of attrition, I expect the designer to actually put something in the adventure to prevent the party from just resting between each encounter. It's not the end of the world if it doesn't happen, but I also don't think it's an unrealistic expectation. It just creates more work for me. Yeah, the AL choice is a weird one. 5E came out with this grand statement of a base game that everyone could play just fine, but then immediately made several 'optional' modes the default assumption. I don't get it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
Top