Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilbranteloth" data-source="post: 7147571" data-attributes="member: 6778044"><p>When you say "what criteria might need to be met in order for a long rest to be possible" it doesn't make any sense to me. Why? Because to me a long rest is a good night's sleep. So anyplace you (as a character) feel you can make that happen is suitable. It might fail. You might find yourself in the position of the characters in the Hobbit when the place they stopped for a rest dumped them into the goblins' lair. </p><p></p><p>Not every time. And certainly not as a punitive action by the DM.</p><p></p><p>But I'm not one to try to "game" the system, "Hey, you don't even need to sleep to benefit from a long rest, heh, heh..."</p><p></p><p>Yeah, whatever. </p><p></p><p>The game needs a system to regain hit points and abilities "naturally" and the rules are based on the very simple concept that people take a few breaks during a day, have a couple of meals, and stop for the night to get some sleep. So if you simply approach the game from that perspective, then there really isn't an issue.</p><p></p><p>The answer to me has always returned to treating the character like a person in a world, not a bunch of stats interacting with the rules of a game. People are creatures of habit. Most like something to eat in the morning, they get on with the day, take a quick break at some point, have lunch, maybe another break in the afternoon, then stop for the day, make dinner, and relax, then get to bed for a good night's sleep. They don't like to be bored, tend not to like to wait around and do nothing, and have goals and a certain amount of productivity they expect to accomplish for the day.</p><p></p><p>If you just survived a combat, you'll probably want a snack, a few sips of water, and a few minutes to catch your breath and recover. Then move on. If you (as a DM and group) decide that a 10-15 minute break following a combat is sufficient to warrant healing a few hit points and refreshing your abilities, then great. Change the rule from 1 hour to 10 minutes.</p><p></p><p>On the other hand, if you think they should only be able to replenish their abilities a couple of times a day, then tie it into their meals. You can take a short rest when you have a meal. </p><p></p><p>If you have the types of players that decide they are going to sit down for an hour long meal after every combat... Well, first I think you need to discuss expectations. What are they really looking to accomplish? If they are going to insist on this charade no matter what rule you make, then why fight it? Really.</p><p></p><p>But if you want to go there, then fine. You can have a meal at every rest, and sufficient water. You'll also find that you need to carry a lot more food and water with you. Oh, and after a few weeks your armor doesn't fit anymore. You'll need to purchase some more. Also, you've now gotten large enough that you have disadvantage on Dexterity checks and saving throws. </p><p></p><p>Don't want to sleep - fine. Make a Constitution save each hour or suffer a level of exhaustion.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7147571, member: 6778044"] When you say "what criteria might need to be met in order for a long rest to be possible" it doesn't make any sense to me. Why? Because to me a long rest is a good night's sleep. So anyplace you (as a character) feel you can make that happen is suitable. It might fail. You might find yourself in the position of the characters in the Hobbit when the place they stopped for a rest dumped them into the goblins' lair. Not every time. And certainly not as a punitive action by the DM. But I'm not one to try to "game" the system, "Hey, you don't even need to sleep to benefit from a long rest, heh, heh..." Yeah, whatever. The game needs a system to regain hit points and abilities "naturally" and the rules are based on the very simple concept that people take a few breaks during a day, have a couple of meals, and stop for the night to get some sleep. So if you simply approach the game from that perspective, then there really isn't an issue. The answer to me has always returned to treating the character like a person in a world, not a bunch of stats interacting with the rules of a game. People are creatures of habit. Most like something to eat in the morning, they get on with the day, take a quick break at some point, have lunch, maybe another break in the afternoon, then stop for the day, make dinner, and relax, then get to bed for a good night's sleep. They don't like to be bored, tend not to like to wait around and do nothing, and have goals and a certain amount of productivity they expect to accomplish for the day. If you just survived a combat, you'll probably want a snack, a few sips of water, and a few minutes to catch your breath and recover. Then move on. If you (as a DM and group) decide that a 10-15 minute break following a combat is sufficient to warrant healing a few hit points and refreshing your abilities, then great. Change the rule from 1 hour to 10 minutes. On the other hand, if you think they should only be able to replenish their abilities a couple of times a day, then tie it into their meals. You can take a short rest when you have a meal. If you have the types of players that decide they are going to sit down for an hour long meal after every combat... Well, first I think you need to discuss expectations. What are they really looking to accomplish? If they are going to insist on this charade no matter what rule you make, then why fight it? Really. But if you want to go there, then fine. You can have a meal at every rest, and sufficient water. You'll also find that you need to carry a lot more food and water with you. Oh, and after a few weeks your armor doesn't fit anymore. You'll need to purchase some more. Also, you've now gotten large enough that you have disadvantage on Dexterity checks and saving throws. Don't want to sleep - fine. Make a Constitution save each hour or suffer a level of exhaustion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
Top