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General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Psikerlord#" data-source="post: 7147877" data-attributes="member: 93321"><p>You are right, 5e overnight full heal and refresh stuffs up attrition a lot and makes most wilderness treks and city adventures a cakewalk (nova, travel, rest, nova, travel, rest). It's a long time problem. Yes time constraints can help, but as you note, that becomes artificial after a while.</p><p></p><p>If you want a grittier system, you might look at: </p><p></p><p>Using 1d6 days long rest (or 1d4 in a inn, etc)</p><p>Overnight short rest</p><p></p><p>However this changes class balance, making long rest classes weaker. </p><p></p><p>If you want a grittier DnD like variant, with a slower recovery built in, you might consider <strong>Low Fantasy Gaming RPG </strong>(free PDF, or print on demand - 1d6 day long rest, 5 min short rest with limits and checks required, but all classes refresh on the same basis: <a href="https://lowfantasygaming.com/" target="_blank">https://lowfantasygaming.com/</a> )</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 7147877, member: 93321"] You are right, 5e overnight full heal and refresh stuffs up attrition a lot and makes most wilderness treks and city adventures a cakewalk (nova, travel, rest, nova, travel, rest). It's a long time problem. Yes time constraints can help, but as you note, that becomes artificial after a while. If you want a grittier system, you might look at: Using 1d6 days long rest (or 1d4 in a inn, etc) Overnight short rest However this changes class balance, making long rest classes weaker. If you want a grittier DnD like variant, with a slower recovery built in, you might consider [B]Low Fantasy Gaming RPG [/B](free PDF, or print on demand - 1d6 day long rest, 5 min short rest with limits and checks required, but all classes refresh on the same basis: [URL]https://lowfantasygaming.com/[/URL] ) [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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