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*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="shoak1" data-source="post: 7148091" data-attributes="member: 54380"><p><strong><em>"Now remember, challenge ratings are based on a full adventure day of 6-8 encounters." "What's that? Why don't we ever follow that rule in our published adventures? And doesn't that just destroy the balance of same? Uh well, you see, there's a very good answer for that, errr, but, uhhhh, unfortunately I gtg, bye!"</em></strong></p><p></p><p>Come on CapnZapp, this is ENWorld - you know that for every one person willing to acknowledge that the 5e ruleset is a hot mess, you'll get 10 of the following in some combination:</p><p></p><p>1) "You're focusing on the rules too much - you and your players should just have fun!"</p><p>2) "Your problem isn't a problem at my table, you should just change the rule to better fit your group."</p><p>3) "My players find the game challenging enough as is"</p><p></p><p>I present encounters in a more linear fashion rather than sandbox format, so when building my XP budget I therefore know reasonably certain if /when they have rested and if it was short/long and adjust the budget accordingly. My players are willing to forfeit directional leadership in favor of story, pace, and challenge (plus they love the in depth 4d miniature scenes that I build, which I would never do if they played in a *shudder* sandbox).</p></blockquote><p></p>
[QUOTE="shoak1, post: 7148091, member: 54380"] [B][I]"Now remember, challenge ratings are based on a full adventure day of 6-8 encounters." "What's that? Why don't we ever follow that rule in our published adventures? And doesn't that just destroy the balance of same? Uh well, you see, there's a very good answer for that, errr, but, uhhhh, unfortunately I gtg, bye!"[/I][/B] Come on CapnZapp, this is ENWorld - you know that for every one person willing to acknowledge that the 5e ruleset is a hot mess, you'll get 10 of the following in some combination: 1) "You're focusing on the rules too much - you and your players should just have fun!" 2) "Your problem isn't a problem at my table, you should just change the rule to better fit your group." 3) "My players find the game challenging enough as is" I present encounters in a more linear fashion rather than sandbox format, so when building my XP budget I therefore know reasonably certain if /when they have rested and if it was short/long and adjust the budget accordingly. My players are willing to forfeit directional leadership in favor of story, pace, and challenge (plus they love the in depth 4d miniature scenes that I build, which I would never do if they played in a *shudder* sandbox). [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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