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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Ilbranteloth" data-source="post: 7149762" data-attributes="member: 6778044"><p>I just prefer the effects of the rules to make sense within the game world. And I prefer consistency in the way the world works in general. I think that it's possible to do both with a good mechanic. </p><p></p><p>Most of the abilities we're talking about are magical in nature, and I've just always viewed that as requiring a certain amount of attenuation or replenishment of those magical energies. It's a natural process, that occurs over time, but rest, particularly sleep, speeds up the process a bit.</p><p></p><p></p><p></p><p>And of course this change doesn't do anything to class nor encounter balance/CR guidelines. It just means you probably won't have as many hit points on day 6 as day 1. Combined with the exhaustion rules I think it covers the bases pretty well, and makes sense in the game world too.</p><p></p><p></p><p></p><p>That's what I'm working on, at least in part. But really it's just because there seems to be this opinion that the resting rules break the game. The implication that it wasn't broken at some time in the past. OK, when was that? What system that has such recovery rules (even if it's just spells) that works? Or has it always been broken?</p><p></p><p></p><p></p><p>I guess what it comes down to, is I'm still not seeing anything that makes sense to me in the fiction. If you're able to sleep every night/day, what are the adverse conditions that are preventing you from recovering your abilities? And the desert is only an example. What if you're wandering across the plains in spring?</p><p></p><p>More importantly if you are making a decision that the recovery of abilities is slower during overland/wilderness adventuring than a dungeon crawl, then you are pretty much requiring yourself (the DM) to try to come up with some justification why you're recovering much slowly this time. Even if it's not a desert.</p><p></p><p>So here's another option that will make things tougher across the board. </p><p></p><p>Spending the day in the desert imposes 1 level of exhaustion. Natives (or those that spend 30 days there to become acclimated), don't suffer this affect.</p><p></p><p>You cannot benefit from a long rest when suffering a level of exhaustion. You can only remove the level of exhaustion by taking a long rest. If you wanted, you could attach a Constitution saving throw to the effect. </p><p></p><p>So you start each day without exhaustion (unless you have some from another source), but as long as you're in the desert for consecutive days, you can't benefit from a long rest. You could include the same rule for a short rest. Of course, they might be able to cover some people with <em>greater restoration</em> but probably not all.</p><p></p><p>The exhaustion rule applies everywhere - dungeon, wilderness, etc.</p><p></p><p>It could also apply for a day of travel across difficult terrain, although that's negated by a ranger. Not sure that's a bad thing, though.</p><p></p><p>I suppose if you just want to simplify that to no long rests during the week, it's a similar result. But it seems a bit more fair to have an underlying rule, especially since they may be able to find a way to mitigate it. That's less possible if the rule is just "you can't rest in the desert."</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7149762, member: 6778044"] I just prefer the effects of the rules to make sense within the game world. And I prefer consistency in the way the world works in general. I think that it's possible to do both with a good mechanic. Most of the abilities we're talking about are magical in nature, and I've just always viewed that as requiring a certain amount of attenuation or replenishment of those magical energies. It's a natural process, that occurs over time, but rest, particularly sleep, speeds up the process a bit. And of course this change doesn't do anything to class nor encounter balance/CR guidelines. It just means you probably won't have as many hit points on day 6 as day 1. Combined with the exhaustion rules I think it covers the bases pretty well, and makes sense in the game world too. That's what I'm working on, at least in part. But really it's just because there seems to be this opinion that the resting rules break the game. The implication that it wasn't broken at some time in the past. OK, when was that? What system that has such recovery rules (even if it's just spells) that works? Or has it always been broken? I guess what it comes down to, is I'm still not seeing anything that makes sense to me in the fiction. If you're able to sleep every night/day, what are the adverse conditions that are preventing you from recovering your abilities? And the desert is only an example. What if you're wandering across the plains in spring? More importantly if you are making a decision that the recovery of abilities is slower during overland/wilderness adventuring than a dungeon crawl, then you are pretty much requiring yourself (the DM) to try to come up with some justification why you're recovering much slowly this time. Even if it's not a desert. So here's another option that will make things tougher across the board. Spending the day in the desert imposes 1 level of exhaustion. Natives (or those that spend 30 days there to become acclimated), don't suffer this affect. You cannot benefit from a long rest when suffering a level of exhaustion. You can only remove the level of exhaustion by taking a long rest. If you wanted, you could attach a Constitution saving throw to the effect. So you start each day without exhaustion (unless you have some from another source), but as long as you're in the desert for consecutive days, you can't benefit from a long rest. You could include the same rule for a short rest. Of course, they might be able to cover some people with [I]greater restoration[/I] but probably not all. The exhaustion rule applies everywhere - dungeon, wilderness, etc. It could also apply for a day of travel across difficult terrain, although that's negated by a ranger. Not sure that's a bad thing, though. I suppose if you just want to simplify that to no long rests during the week, it's a similar result. But it seems a bit more fair to have an underlying rule, especially since they may be able to find a way to mitigate it. That's less possible if the rule is just "you can't rest in the desert." [/QUOTE]
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