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General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="shoak1" data-source="post: 7153504" data-attributes="member: 54380"><p>If you decide what's behind the door before the PCs get there, they have real options of what door to open with real consequences. If you decide whats behind the door when they open it, then it was just a phantom choice, and that's the problem with sandbox play as I see it. Lots of flag waving about player freedom and choices and in the end still its just a DM making up whatever he wants after each player "choice", thereby making those "choices" trivial or meaningless.</p></blockquote><p></p>
[QUOTE="shoak1, post: 7153504, member: 54380"] If you decide what's behind the door before the PCs get there, they have real options of what door to open with real consequences. If you decide whats behind the door when they open it, then it was just a phantom choice, and that's the problem with sandbox play as I see it. Lots of flag waving about player freedom and choices and in the end still its just a DM making up whatever he wants after each player "choice", thereby making those "choices" trivial or meaningless. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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