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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="kbrakke" data-source="post: 7153792" data-attributes="member: 6781797"><p>Monster stats can be made in a vacuum, the characters resting is something that must be determined in play. </p><p>Questions based on this. </p><p>If a specific party is finding the threats in a given adventure far easier than their CR would indicate (A pally/cleric party in Curse of Strahd for example), should the book provide you with options for increasing the difficulty to handle this specific group make up?</p><p></p><p>If the generic advise is ~2-3 encounters per short rest and 2 short rests per long rest what more should the books be doing? My recollection is not perfect, but I remember many places in Princes of the Apocalypse being marked as reasonable or save places to take rests. Should they explicitly provide you "How to pace this dungeon over the course of one adventuring day"? Should they provide more generic advise but take party make up in to account (EG, if you have more short resters than long resters try to have them get through these rooms before taking a rest, if they take a rest do x)? Should they provide explicit timers for your use (Once the players begin this dungeon, if they fail to complete it before a long rest BAD_THING happens). </p><p>Why would this advise be better than giving the DM the motivation of the villains and layout of the dungeon and allowing them to determine these things for themselves?</p><p></p><p>Regardless of which info you would like to see added, what would you want to cut from the book?</p><p></p><p>My personal answers are No, No and I when I buy a book these are the things I care about most. Background Stuff (Places, People, Names, Villains and their Motivations) > Monsters > Items > Maps > The Adventure > Specific advise for running the adventure. </p><p></p><p>I find pacing the adventure is based more on the party in front of me than the system or module. Which as a result makes me not want them to spend words and pages suggesting ways to pace it. I think a supplemental article, or chapter in a DM advise book would be worth it but still ultimately just be solid generic advise. Spending that time in a published module would be wasting space to me.</p></blockquote><p></p>
[QUOTE="kbrakke, post: 7153792, member: 6781797"] Monster stats can be made in a vacuum, the characters resting is something that must be determined in play. Questions based on this. If a specific party is finding the threats in a given adventure far easier than their CR would indicate (A pally/cleric party in Curse of Strahd for example), should the book provide you with options for increasing the difficulty to handle this specific group make up? If the generic advise is ~2-3 encounters per short rest and 2 short rests per long rest what more should the books be doing? My recollection is not perfect, but I remember many places in Princes of the Apocalypse being marked as reasonable or save places to take rests. Should they explicitly provide you "How to pace this dungeon over the course of one adventuring day"? Should they provide more generic advise but take party make up in to account (EG, if you have more short resters than long resters try to have them get through these rooms before taking a rest, if they take a rest do x)? Should they provide explicit timers for your use (Once the players begin this dungeon, if they fail to complete it before a long rest BAD_THING happens). Why would this advise be better than giving the DM the motivation of the villains and layout of the dungeon and allowing them to determine these things for themselves? Regardless of which info you would like to see added, what would you want to cut from the book? My personal answers are No, No and I when I buy a book these are the things I care about most. Background Stuff (Places, People, Names, Villains and their Motivations) > Monsters > Items > Maps > The Adventure > Specific advise for running the adventure. I find pacing the adventure is based more on the party in front of me than the system or module. Which as a result makes me not want them to spend words and pages suggesting ways to pace it. I think a supplemental article, or chapter in a DM advise book would be worth it but still ultimately just be solid generic advise. Spending that time in a published module would be wasting space to me. [/QUOTE]
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