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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Sadras" data-source="post: 7154412" data-attributes="member: 6688277"><p>Okay, I agree with that, they could have done more to curb the Rest given how resource management in 5e is crucial.</p><p></p><p>In finding a solution to this, one could:</p><p>(a) Remove short rests completely and convert short-rest rechargeable abilities to long rest powers; </p><p>(b) Lengthen the Long Rest to include at minimum a full day of no combat/travel as well as 6 hours of sleep; and</p><p>(c) Decrease the recovery rate of Hit Points and/or Hit Dice.</p><p></p><p>(a) removes the obvious benefit of Rope Trick, while (b) removes the obvious benefit of Leomund's Tiny Hut. Although to be fair to the designers, they already included a longer rest variant in the DMG which takes care of those two spells.</p><p></p><p>However (a) in my example additionally removes the short rest powers issues one might have with them. </p><p> </p><p>This I believe removes the issue with Rests, the only other issue that remains is Pacing which can be dealt with using tools such as harsh environment, wandering monsters, threat dice and/or time limitation.</p><p></p><p>The thing to remember about modules and APs is that the playerbase will be running them differently, so yes resource management is crucial in 5e but you will have DMs running them with various Rest Variants, nevermind other variables such as Low-High Magic, Slower-Faster Healing Recovery, Experience Points/Milestone Leveling, Upscaling/Downscaling the AP due to the party level...etc</p><p></p><p>You cannot expect the designers to cater for all such circumstances.</p><p></p><p>EDIT: In my HotDQ, the characters are a little higher level and so I adequately beefed up the monsters, but that didn't stop the characters from setting up 2 x Wall of Forces and 2 x Wall of Fires at the major exists of the Hunting Lodge (after they snuck up on it), burning it down and killing most of the occupants. The players loved it while all my preparation as DM got burned in the towering fire <img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /></p></blockquote><p></p>
[QUOTE="Sadras, post: 7154412, member: 6688277"] Okay, I agree with that, they could have done more to curb the Rest given how resource management in 5e is crucial. In finding a solution to this, one could: (a) Remove short rests completely and convert short-rest rechargeable abilities to long rest powers; (b) Lengthen the Long Rest to include at minimum a full day of no combat/travel as well as 6 hours of sleep; and (c) Decrease the recovery rate of Hit Points and/or Hit Dice. (a) removes the obvious benefit of Rope Trick, while (b) removes the obvious benefit of Leomund's Tiny Hut. Although to be fair to the designers, they already included a longer rest variant in the DMG which takes care of those two spells. However (a) in my example additionally removes the short rest powers issues one might have with them. This I believe removes the issue with Rests, the only other issue that remains is Pacing which can be dealt with using tools such as harsh environment, wandering monsters, threat dice and/or time limitation. The thing to remember about modules and APs is that the playerbase will be running them differently, so yes resource management is crucial in 5e but you will have DMs running them with various Rest Variants, nevermind other variables such as Low-High Magic, Slower-Faster Healing Recovery, Experience Points/Milestone Leveling, Upscaling/Downscaling the AP due to the party level...etc You cannot expect the designers to cater for all such circumstances. EDIT: In my HotDQ, the characters are a little higher level and so I adequately beefed up the monsters, but that didn't stop the characters from setting up 2 x Wall of Forces and 2 x Wall of Fires at the major exists of the Hunting Lodge (after they snuck up on it), burning it down and killing most of the occupants. The players loved it while all my preparation as DM got burned in the towering fire :.-( [/QUOTE]
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