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General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="shoak1" data-source="post: 7155158" data-attributes="member: 54380"><p>My style of play is to LIMIT DM heavy handedness, so neither me nor my players appreciate weaknesses in a system that force me to step in and fix them. Or lazy/negligent module designers that fail to take into account fundamental aspects of the game in their design. </p><p></p><p>Guys - the guideline of 6-8 encounters a day is there for a reason - IT MATTERS FOR BALANCE !!!! Module designers failing to scale up encounters in isolated locales in a module is negligent - period. Not working in time crunches to limit rests is negligent !! Not creating atmospheres in locales that preclude rests is negligent!!!! Much of the game rules are dedicated to combat - it matters....Having balanced encounters matters. So not adding 2% more effort into the module design to keep DMs from having to make up that crap is negligent. Pages and pages of details of NPCs and monsters are included in these modules yet those stats are practically irrelevant without a good system of resource management !!!! </p><p> To borrow the elephant metaphor, its like paying attention to all the little ants and their paths and failing to notice the elephant trampling them !!!!!!!!!!!</p></blockquote><p></p>
[QUOTE="shoak1, post: 7155158, member: 54380"] My style of play is to LIMIT DM heavy handedness, so neither me nor my players appreciate weaknesses in a system that force me to step in and fix them. Or lazy/negligent module designers that fail to take into account fundamental aspects of the game in their design. Guys - the guideline of 6-8 encounters a day is there for a reason - IT MATTERS FOR BALANCE !!!! Module designers failing to scale up encounters in isolated locales in a module is negligent - period. Not working in time crunches to limit rests is negligent !! Not creating atmospheres in locales that preclude rests is negligent!!!! Much of the game rules are dedicated to combat - it matters....Having balanced encounters matters. So not adding 2% more effort into the module design to keep DMs from having to make up that crap is negligent. Pages and pages of details of NPCs and monsters are included in these modules yet those stats are practically irrelevant without a good system of resource management !!!! To borrow the elephant metaphor, its like paying attention to all the little ants and their paths and failing to notice the elephant trampling them !!!!!!!!!!! [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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