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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="hawkeyefan" data-source="post: 7155590" data-attributes="member: 6785785"><p>But I mean story as the DM can determine it, not the players. You claim there is no way to limit the players' ability to have their characters rest, you claim there are no time constraints to compel players to have their characters push forward. My point is that this is where the DM should step in. The DM can and should be taking what's in the book and using it to create the results he wants. </p><p></p><p>So, to use Curse of Strahd, for example, what if Strahd kidnaps Ireena? Surely this is offered as a possibility in the book. How would it affect your players? Would they still be lollygagging about and resting in between every fight, or would they feel compelled to try and rescue Ireena?</p><p></p><p>What if the wolves of the Barovian wilds don't outright attack a PC camp, but instead they harry it all night long, just enough to prevent the PCs from gaining a long rest? Surely it is possible to come up with this course of action based on what's in the books, no? </p><p></p><p></p><p></p><p>Well, you've expressed a problem, so people offer solutions. It's a valid response to a complaint. It really doesn't have anything to do with preferred style of play, no matter how much you try to force this "gamist vs. RPGer" angle. </p><p></p><p>"I think X is broken..." is very often followed by "Well have you tried to fix it by Y?"</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7155590, member: 6785785"] But I mean story as the DM can determine it, not the players. You claim there is no way to limit the players' ability to have their characters rest, you claim there are no time constraints to compel players to have their characters push forward. My point is that this is where the DM should step in. The DM can and should be taking what's in the book and using it to create the results he wants. So, to use Curse of Strahd, for example, what if Strahd kidnaps Ireena? Surely this is offered as a possibility in the book. How would it affect your players? Would they still be lollygagging about and resting in between every fight, or would they feel compelled to try and rescue Ireena? What if the wolves of the Barovian wilds don't outright attack a PC camp, but instead they harry it all night long, just enough to prevent the PCs from gaining a long rest? Surely it is possible to come up with this course of action based on what's in the books, no? Well, you've expressed a problem, so people offer solutions. It's a valid response to a complaint. It really doesn't have anything to do with preferred style of play, no matter how much you try to force this "gamist vs. RPGer" angle. "I think X is broken..." is very often followed by "Well have you tried to fix it by Y?" [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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