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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="shoak1" data-source="post: 7156567" data-attributes="member: 54380"><p>I think maybe the issue is that most of my players are gamers - D and D is another GAME for them , not story time. To be honest, that's the kind of players I have always seen. I personally dont know any rpgists, just min maxers lol. And they are levelers - so any variant that cuts down on leveling does not work.</p><p></p><p>Because my players enjoy sticking to the game board, balancing for me is relatively easy in my home brew stuff. I put a campaign plausible storyline driven time crunch on them, balance my encounters for 6-8 per day, and let them resource manage. They like the choices it gives them, as they do the other tactical choices and challenges I present them with on The Path. D and D for us is a tactical game, and we couldn't care less about having to stay on the game board, its fun there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Every other game we play has a game board as well, so its natural for us to want to play on one (it is after all the most dominant style of game in the world behind computer/console games). RPG purists on the other hand, like to walk off the monopoly board and go exploring. I understand that and can appreciate the personality type that enjoys that kind of thing - but we prefer the balance and depth of experience we get from the thoroughly thought-out and prepped game board - plus we then have the time to make it a fancy board (I create 3d lush dioramas). So why would we want to leave and go running off in the sand? ick! (the sand gets in the armor and starts to chafe....)</p><p></p><p>D and D has traditionally supported both styles to different degrees in different editions. Unfortunately 5e has largely abandoned us from a support standpoint (the rules themselves I would give an 8.5). I am therefore crying foul - I hate buying modules only to spend hours upon hours balancing them and setting the resource management dials.</p></blockquote><p></p>
[QUOTE="shoak1, post: 7156567, member: 54380"] I think maybe the issue is that most of my players are gamers - D and D is another GAME for them , not story time. To be honest, that's the kind of players I have always seen. I personally dont know any rpgists, just min maxers lol. And they are levelers - so any variant that cuts down on leveling does not work. Because my players enjoy sticking to the game board, balancing for me is relatively easy in my home brew stuff. I put a campaign plausible storyline driven time crunch on them, balance my encounters for 6-8 per day, and let them resource manage. They like the choices it gives them, as they do the other tactical choices and challenges I present them with on The Path. D and D for us is a tactical game, and we couldn't care less about having to stay on the game board, its fun there :) Every other game we play has a game board as well, so its natural for us to want to play on one (it is after all the most dominant style of game in the world behind computer/console games). RPG purists on the other hand, like to walk off the monopoly board and go exploring. I understand that and can appreciate the personality type that enjoys that kind of thing - but we prefer the balance and depth of experience we get from the thoroughly thought-out and prepped game board - plus we then have the time to make it a fancy board (I create 3d lush dioramas). So why would we want to leave and go running off in the sand? ick! (the sand gets in the armor and starts to chafe....) D and D has traditionally supported both styles to different degrees in different editions. Unfortunately 5e has largely abandoned us from a support standpoint (the rules themselves I would give an 8.5). I am therefore crying foul - I hate buying modules only to spend hours upon hours balancing them and setting the resource management dials. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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