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General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="OB1" data-source="post: 7158030" data-attributes="member: 6796241"><p>That's another good way to do it! Simple and elegant.</p><p></p><p></p><p></p><p>Curious as to your thoughts on this rule variant I suggested a few pages back. I think it would be great to see something like this in Xanthanar's Guide to Everything this fall.</p><p></p><p><strong> Adjusted XP Based Rest Variant</strong></p><p>Adventurer's and monsters draw their extraordinary powers and resilience to damage directly from the Positive and Negative planes. When you defeat other NPCs and monsters, you gain some of their power as you absorb lightning-like energy from your defeated foe. In addition to tracking XP for level advancement, players also need to keep an XP Rest Count. After each encounter, DMs should provide to the players the adjusted XP from the encounter (divided by the number of PCs, as with level XP), which they track as their XP Rest Count.</p><p></p><p>When you collect 1/3 and then 2/3s of your daily Adjusted XP budget since your last long rest, you gain the benefit of a short rest. You can also gain this benefit from an 8 hour rest in a safe location, but doing so also resets your XP Rest Count to 0.</p><p>When you collect XP equal to or greater than your daily Adjusted XP budget since your last long rest, you gain the benefit of a long rest. You can also gain this benefit from a 7 day rest in a safe location. Your XP Rest Count resets to 0 after either type of long rest.</p><p></p><p>A home, and inn, a friendly keep or guarded camps are examples of safe locations. If players need to set a watch, it is not a safe location. A random encounter triggers a reset of the time necessary in a safe location to benefit from it.</p></blockquote><p></p>
[QUOTE="OB1, post: 7158030, member: 6796241"] That's another good way to do it! Simple and elegant. Curious as to your thoughts on this rule variant I suggested a few pages back. I think it would be great to see something like this in Xanthanar's Guide to Everything this fall. [B] Adjusted XP Based Rest Variant[/B] Adventurer's and monsters draw their extraordinary powers and resilience to damage directly from the Positive and Negative planes. When you defeat other NPCs and monsters, you gain some of their power as you absorb lightning-like energy from your defeated foe. In addition to tracking XP for level advancement, players also need to keep an XP Rest Count. After each encounter, DMs should provide to the players the adjusted XP from the encounter (divided by the number of PCs, as with level XP), which they track as their XP Rest Count. When you collect 1/3 and then 2/3s of your daily Adjusted XP budget since your last long rest, you gain the benefit of a short rest. You can also gain this benefit from an 8 hour rest in a safe location, but doing so also resets your XP Rest Count to 0. When you collect XP equal to or greater than your daily Adjusted XP budget since your last long rest, you gain the benefit of a long rest. You can also gain this benefit from a 7 day rest in a safe location. Your XP Rest Count resets to 0 after either type of long rest. A home, and inn, a friendly keep or guarded camps are examples of safe locations. If players need to set a watch, it is not a safe location. A random encounter triggers a reset of the time necessary in a safe location to benefit from it. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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