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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="shoak1" data-source="post: 7166338" data-attributes="member: 54380"><p>Creating/editing content on the fly is the defining line between the two styles illuminated by the author.</p><p></p><p></p><p></p><p>I'm not surprised by your poistion on this - I suspect that in order to be content playing with an omnipotent DM changing and creating content on the fly, one would need to believe that doing so doesn't taint player agency. </p><p></p><p></p><p></p><p>Dismiss it??? I have very, very consistently maintained that there is both a loss of player agency (control over where to go) and a gain in player agency (less DM taint) in playing a tactical style.</p><p></p><p></p><p></p><p>You may want to reread the passage in question. Its not about linear vs sandbox - its about DM impartiality and taint. The author believes as I do that a DM creating/inserting/changing content on the fly taints player agency.</p><p></p><p></p><p></p><p>If I made a math error (like calcing it for 4500 xp in stead of 3400 xp) then I discuss it with players and see if we can fix it. But if the particular monsters were correct in xp and just exploited the party's weaknesses then - well - sucks to be them, sorry. We aren't playing to sit around and sing songs and give hugs, we are playing to win lol - its a tactical challenge to the death. So I will play the bad guys with bloody resolve, wipe the party, and probably make fun of their weakness as well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>the latter</p><p></p><p></p><p></p><p>the latter</p><p></p><p></p><p></p><p>It seems you are trying to push me into some extremist position here to be honest. Of course I make mistakes. Of course I have to make some rulings. etc. But do I limit those as much as possible? Yes. Taint is not like a killer virus that kills you with 1 drop. More DM taint is worse than less DM taint.</p><p></p><p></p><p></p><p>Rulings are not unique to D and D. Get a group of gamers together for any game and there's likely gonna have to be some rulings. You just try to be impartial. Again - no need to try to pigeon hole my style into extremism. The goal in this style is to limit DM taint, not eliminate it. Re-read the passage - the author explains it very well. If you still don't get it I don't think there's any thing I can say that will help you understand it better.</p></blockquote><p></p>
[QUOTE="shoak1, post: 7166338, member: 54380"] Creating/editing content on the fly is the defining line between the two styles illuminated by the author. I'm not surprised by your poistion on this - I suspect that in order to be content playing with an omnipotent DM changing and creating content on the fly, one would need to believe that doing so doesn't taint player agency. Dismiss it??? I have very, very consistently maintained that there is both a loss of player agency (control over where to go) and a gain in player agency (less DM taint) in playing a tactical style. You may want to reread the passage in question. Its not about linear vs sandbox - its about DM impartiality and taint. The author believes as I do that a DM creating/inserting/changing content on the fly taints player agency. If I made a math error (like calcing it for 4500 xp in stead of 3400 xp) then I discuss it with players and see if we can fix it. But if the particular monsters were correct in xp and just exploited the party's weaknesses then - well - sucks to be them, sorry. We aren't playing to sit around and sing songs and give hugs, we are playing to win lol - its a tactical challenge to the death. So I will play the bad guys with bloody resolve, wipe the party, and probably make fun of their weakness as well :) the latter the latter It seems you are trying to push me into some extremist position here to be honest. Of course I make mistakes. Of course I have to make some rulings. etc. But do I limit those as much as possible? Yes. Taint is not like a killer virus that kills you with 1 drop. More DM taint is worse than less DM taint. Rulings are not unique to D and D. Get a group of gamers together for any game and there's likely gonna have to be some rulings. You just try to be impartial. Again - no need to try to pigeon hole my style into extremism. The goal in this style is to limit DM taint, not eliminate it. Re-read the passage - the author explains it very well. If you still don't get it I don't think there's any thing I can say that will help you understand it better. [/QUOTE]
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