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*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="shoak1" data-source="post: 7166826" data-attributes="member: 54380"><p>Well articulated, I like how rather than declaring D and D to be a pure RPG and therefore blah blah blah, you see it (correct me if I am wrong) as a game that can be many things to many people, and has changed back and forth in its emphasis through different editions. One of the most frustrating things I encounter in these forums is a lack of appreciation of that, which can lead to a lack of appreciation of other playstyles and the view that one or the other is "right."</p><p></p><p></p><p></p><p>Not at all - I see the other style to be as valid as my own and as a those who play that way as an important part of the D and D family.</p><p></p><p></p><p></p><p>That's a sandbox I want to play in <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I think you just don't fully appreciate how difficult it is to articulate a point without using terms and labels. From everything I have heard and seen, most sandbox DMs do not detail the entire play area. So while you might, I don't think that makes my use of the term improper. And while I can use many terms to describe a gamer based philosophy/style, "tactical challenge" seems to be the best fit. In the end, we can argue about labels all day, but my intent is to try to illuminate my point without so many exceptions and asterisks as to make my point intelligible.</p><p></p><p></p><p></p><p></p><p>True dat</p><p></p><p></p><p></p><p>I mean minis/rules based, law and order, no DM insertion between cause and effect, skill challenges rather than speaking in funny voices, etc.</p><p></p><p></p><p></p><p>From my point of view, I believe my approach is so alien to many of you that it leads to false assumptions on your part about what I am saying that are unsupported and contrary to what I articulate - which then leads to rancor from you that actually does serve to get us into an adversarial position I never intended.</p></blockquote><p></p>
[QUOTE="shoak1, post: 7166826, member: 54380"] Well articulated, I like how rather than declaring D and D to be a pure RPG and therefore blah blah blah, you see it (correct me if I am wrong) as a game that can be many things to many people, and has changed back and forth in its emphasis through different editions. One of the most frustrating things I encounter in these forums is a lack of appreciation of that, which can lead to a lack of appreciation of other playstyles and the view that one or the other is "right." Not at all - I see the other style to be as valid as my own and as a those who play that way as an important part of the D and D family. That's a sandbox I want to play in :) I think you just don't fully appreciate how difficult it is to articulate a point without using terms and labels. From everything I have heard and seen, most sandbox DMs do not detail the entire play area. So while you might, I don't think that makes my use of the term improper. And while I can use many terms to describe a gamer based philosophy/style, "tactical challenge" seems to be the best fit. In the end, we can argue about labels all day, but my intent is to try to illuminate my point without so many exceptions and asterisks as to make my point intelligible. True dat I mean minis/rules based, law and order, no DM insertion between cause and effect, skill challenges rather than speaking in funny voices, etc. From my point of view, I believe my approach is so alien to many of you that it leads to false assumptions on your part about what I am saying that are unsupported and contrary to what I articulate - which then leads to rancor from you that actually does serve to get us into an adversarial position I never intended. [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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