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Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Harzel" data-source="post: 7167290" data-attributes="member: 6857506"><p>"Interjecting" seems like an odd word to use, because if the content does not exist yet, then the DM is <em>defining</em> the effect; you can't interject something between one thing and another thing that doesn't exist yet. I wouldn't be so picky, but the word "interject" in this context seems not only inaccurate, but also loaded - it carries the connotation of something that is unnecessary, gratuitous, or disruptive, which seems to sort of prejudice the discussion.</p><p></p><p>Anyway, that semantic quibble aside, from things you have previously said, you have no trouble with the DM creating the content, it is a matter of timing. This is the thing that I can't quite wrap my head around. I mean, it is true that advance prep is very much required for the awesome (really!) battlescapes that you create, but you seem to have objections to improv that go considerably beyond that consideration. So what (desirable/undesirable) quality does pre-planned content necessarily (have/lack) that improv'd content necessarily (lacks/has)?</p><p></p><p></p><p></p><p>Since in the post you were replying to [MENTION=6785785]hawkeyefan[/MENTION] said, "In either case, the middle step requires DM judgement.", saying that DM judgement is the difference is unlikely to clarify what you mean.</p><p></p><p></p><p></p><p>"doesn't matter" is a very broad assertion, particularly when you are telling someone else that is what they are thinking. What would be helpful is if you could tell us, in terms of game play, why it <em>does</em> matter to you.</p><p></p><p></p><p></p><p>So if by the decision being the "same" you mean "identical" then to me it seems like a strawman. Would people be skeptical of a claim that a DM decision made during a game was identical to a hypothetical decision made days ago. Yep. But I would not make that claim and I don't think [MENTION=6785785]hawkeyefan[/MENTION] would either. Because ultimately it seems to me that the only criterion that needs to be satisfied is that the on-the-fly decision is, on average, at least as good for the game as a decision made days ago. Being identical is not necessary. (Or if you were suggesting that in your view being identical <em>is</em> necessary, then I would be back to asking, "Why?")</p><p></p><p>If, on the other hand, by "same" you mean something less strict, like "based on the same principles and facts about the fictional world", then, no, the reason for skepticism is not obvious to me.</p></blockquote><p></p>
[QUOTE="Harzel, post: 7167290, member: 6857506"] "Interjecting" seems like an odd word to use, because if the content does not exist yet, then the DM is [I]defining[/I] the effect; you can't interject something between one thing and another thing that doesn't exist yet. I wouldn't be so picky, but the word "interject" in this context seems not only inaccurate, but also loaded - it carries the connotation of something that is unnecessary, gratuitous, or disruptive, which seems to sort of prejudice the discussion. Anyway, that semantic quibble aside, from things you have previously said, you have no trouble with the DM creating the content, it is a matter of timing. This is the thing that I can't quite wrap my head around. I mean, it is true that advance prep is very much required for the awesome (really!) battlescapes that you create, but you seem to have objections to improv that go considerably beyond that consideration. So what (desirable/undesirable) quality does pre-planned content necessarily (have/lack) that improv'd content necessarily (lacks/has)? Since in the post you were replying to [MENTION=6785785]hawkeyefan[/MENTION] said, "In either case, the middle step requires DM judgement.", saying that DM judgement is the difference is unlikely to clarify what you mean. "doesn't matter" is a very broad assertion, particularly when you are telling someone else that is what they are thinking. What would be helpful is if you could tell us, in terms of game play, why it [I]does[/I] matter to you. So if by the decision being the "same" you mean "identical" then to me it seems like a strawman. Would people be skeptical of a claim that a DM decision made during a game was identical to a hypothetical decision made days ago. Yep. But I would not make that claim and I don't think [MENTION=6785785]hawkeyefan[/MENTION] would either. Because ultimately it seems to me that the only criterion that needs to be satisfied is that the on-the-fly decision is, on average, at least as good for the game as a decision made days ago. Being identical is not necessary. (Or if you were suggesting that in your view being identical [I]is[/I] necessary, then I would be back to asking, "Why?") If, on the other hand, by "same" you mean something less strict, like "based on the same principles and facts about the fictional world", then, no, the reason for skepticism is not obvious to me. [/QUOTE]
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