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*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="shoak1" data-source="post: 7168014" data-attributes="member: 54380"><p>Consider this: How does WOC reach out to new players? With a nice fixed encounter-to encounter format ("Adventure League" and its precurssor "Encounters") that plays with DM Light just like my style. And it is shrewd marketing - most gamers are used to and comfortable with this type of play, so its a great way to get new blood into our family. As a result, sales are great, and it looks like 5e got it right.</p><p></p><p>But then comes the Bait-and-Switch...."Guess what guys ? That's not really the way the game is played - we're not really concerned with balance, uniformity, and all the stuff that we showed you in Adventure League. That's just stuff we do for noobs to ease them into how the game SHOULD be played". </p><p></p><p> We see those noobs post their concerns about balance and such, and how to structure things, because they are used to going to forums to get balance issues addressed and fixed. But what do they find when they go there? Big Story and Big DM telling them not to worry about Big Challenge, and that Big DM can just fix everything for them. How long do you think those guys are gonna stay interested in your game as they discover that?</p><p></p><p>As long as the Big DM and Big Story continue their strong opposition to Big Challenge and DM Light, you are quite correct that nothing will change - at least until one of two things happen: First, the whole thing ends up blowing up in an edition war because the majority cant be more flexible and make space for others, or secondly the majority relaxes their grip a bit and makes it clear they are ok with some compromise in order to attract AND KEEP a wider audience.</p><p></p><p>So returning to Tony's words: </p><p></p><p></p><p></p><p>We CAN indeed have both - it would be rather easy to do imo - and I think our dialog should turn to that</p></blockquote><p></p>
[QUOTE="shoak1, post: 7168014, member: 54380"] Consider this: How does WOC reach out to new players? With a nice fixed encounter-to encounter format ("Adventure League" and its precurssor "Encounters") that plays with DM Light just like my style. And it is shrewd marketing - most gamers are used to and comfortable with this type of play, so its a great way to get new blood into our family. As a result, sales are great, and it looks like 5e got it right. But then comes the Bait-and-Switch...."Guess what guys ? That's not really the way the game is played - we're not really concerned with balance, uniformity, and all the stuff that we showed you in Adventure League. That's just stuff we do for noobs to ease them into how the game SHOULD be played". We see those noobs post their concerns about balance and such, and how to structure things, because they are used to going to forums to get balance issues addressed and fixed. But what do they find when they go there? Big Story and Big DM telling them not to worry about Big Challenge, and that Big DM can just fix everything for them. How long do you think those guys are gonna stay interested in your game as they discover that? As long as the Big DM and Big Story continue their strong opposition to Big Challenge and DM Light, you are quite correct that nothing will change - at least until one of two things happen: First, the whole thing ends up blowing up in an edition war because the majority cant be more flexible and make space for others, or secondly the majority relaxes their grip a bit and makes it clear they are ok with some compromise in order to attract AND KEEP a wider audience. So returning to Tony's words: We CAN indeed have both - it would be rather easy to do imo - and I think our dialog should turn to that [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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