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General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="OB1" data-source="post: 7168114" data-attributes="member: 6796241"><p>No, but what all customers want is a product that meets their expectations, whatever those expectations happen to be. If you don't deliver that you will have a failed product every time. If you meet expectations you still have to deliver it in a way that's profitable or you will fail because you go out of business.</p><p></p><p>D&D 5e isn't meeting shoak1's expectations, and so he is likely reluctant to buy more of it. WoTC could spend more resources on game designers and page count in an effort to meet those expectations, but the question is would that additional cost cover the additional revenues from more purchases. Even worse, it could lead to a net reduction in sales because the product no longer meets the expectations of the people currently purchasing the product regularly. </p><p></p><p>Being a division of Hasbro, I'm positive WoTC has market research addressing exactly these questions that it uses to make it's decision. If shoak1 feels like they are missing something in their data, he is free to create his own TTRPG that would provide a product that meets his and other's expectations and sell it, and if he's right, one day may have a more successful product than WoTC and eventually capture it's market share, in which case a lot of people at WoTC would be fired for poor decision making, and new people hired to try again.</p><p></p><p>Capitalistic Market Forces. The true Elephant in the Room in this discussion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="OB1, post: 7168114, member: 6796241"] No, but what all customers want is a product that meets their expectations, whatever those expectations happen to be. If you don't deliver that you will have a failed product every time. If you meet expectations you still have to deliver it in a way that's profitable or you will fail because you go out of business. D&D 5e isn't meeting shoak1's expectations, and so he is likely reluctant to buy more of it. WoTC could spend more resources on game designers and page count in an effort to meet those expectations, but the question is would that additional cost cover the additional revenues from more purchases. Even worse, it could lead to a net reduction in sales because the product no longer meets the expectations of the people currently purchasing the product regularly. Being a division of Hasbro, I'm positive WoTC has market research addressing exactly these questions that it uses to make it's decision. If shoak1 feels like they are missing something in their data, he is free to create his own TTRPG that would provide a product that meets his and other's expectations and sell it, and if he's right, one day may have a more successful product than WoTC and eventually capture it's market share, in which case a lot of people at WoTC would be fired for poor decision making, and new people hired to try again. Capitalistic Market Forces. The true Elephant in the Room in this discussion :) [/QUOTE]
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Resting and the frikkin' Elephant in the Room
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