Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7168154" data-attributes="member: 996"><p><strong> I remember that, yes. Similar to the 13A solution, but more complex, with time pressure still the governing limitation on players wanting to take 'extra' rests, as opposed to 13A's more story-oriented 'campaign loss.' </strong></p><p><strong></strong></p><p> <strong>Up thread I had a very minor epiphany: RPGs don't just juxtapose roleplaying and gaming, they integrate them. That is, an RPG isn't x% RP and y% G, it's 100% RPG. The mistake people make is thinking that only talking in character is RP, or that any dice-rolling is just gaming. If I, as an aging, unattractive, socially awkward nerd, whose never been to a method acting class in his life, speak in character as an 18 CHA hero, I'm am so not going to pull it off, but the game is there to say "no, wait, the character has an 18 CHA, and that's +4, and he's proficient in diplomacy for another +4 at this level," and the DM is there to take that into account and rule on what that character, conveying the meaning of what I said, would achieve - or call for that roll. Making the roll doesn't kill the RP, it's part of it, because it's helping to model the character.</strong></p><p><strong></strong></p><p><strong>The same goes for a tactical encounter. I can, as a system-master, choose the best spell for the situation, and the best action for system, based on the rules, and that, in turn, maps to the character being a skilled spellcaster who knows what spell to cast when - I don't have to shout magic words and make weird hand-gestures, even if I could rock the Dr Strange thing - but, I'm still playing the character, not myself, and need to judge what he'd do, independent of meta-knowledge I may have about the campaign, and even what he /should/ do based on the story. </strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Taking it (all the way) back to the Elephant that we've been so rudely ignoring, how do you integrate a game with (ironicaly) a 'rigid' rule about resting (short rest = 1 hr, long = 8hrs once per 24 hrs), and an only slightly less 'rigid' balance point of 6-8 encounters and 2-3 short rests between long rests, with the range of Big Stories your "Big DM" might want to tell? By giving him a few alternate resting rules and having him choose one at the start of the campaign? Well, it can work - if you want to run a campaign that's frenetic or languid all the way through, or if you want to consistently stress resources in a Fantasy Vietnam theme, or if you want to have huge mega-encounters that the party has to pull out all the stops to defeat and rest up before the next one. That's a modest range, right there, as long as you don't vary them within the campaign.</strong></p><p><strong></strong></p><p><strong>For a more varied sort of campaign, the Big DM just flexes his Empowerment and rules whether resting is possible or not and how long it takes. For a series of highly varied, but structured challenges, the Lighter DM would just plan out how long a series of 6-8 challenges should take, and put a long rest before it and at the end, since he's exercising that sort of control, anyway. Whether the challenges are spread over an hour or a month shouldn't matter.</strong></p><p><strong></strong></p><p><strong>Sound good?</strong></p><p><strong></strong></p><p><strong>(And, yes, I'm aware I just re-itterated, then slightly re-framed a solution Zapp advocated pages and pages ago... hopefully, though, it makes some sense in the context of the discussion since then.)</strong></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7168154, member: 996"] [B] I remember that, yes. Similar to the 13A solution, but more complex, with time pressure still the governing limitation on players wanting to take 'extra' rests, as opposed to 13A's more story-oriented 'campaign loss.' Up thread I had a very minor epiphany: RPGs don't just juxtapose roleplaying and gaming, they integrate them. That is, an RPG isn't x% RP and y% G, it's 100% RPG. The mistake people make is thinking that only talking in character is RP, or that any dice-rolling is just gaming. If I, as an aging, unattractive, socially awkward nerd, whose never been to a method acting class in his life, speak in character as an 18 CHA hero, I'm am so not going to pull it off, but the game is there to say "no, wait, the character has an 18 CHA, and that's +4, and he's proficient in diplomacy for another +4 at this level," and the DM is there to take that into account and rule on what that character, conveying the meaning of what I said, would achieve - or call for that roll. Making the roll doesn't kill the RP, it's part of it, because it's helping to model the character. The same goes for a tactical encounter. I can, as a system-master, choose the best spell for the situation, and the best action for system, based on the rules, and that, in turn, maps to the character being a skilled spellcaster who knows what spell to cast when - I don't have to shout magic words and make weird hand-gestures, even if I could rock the Dr Strange thing - but, I'm still playing the character, not myself, and need to judge what he'd do, independent of meta-knowledge I may have about the campaign, and even what he /should/ do based on the story. Taking it (all the way) back to the Elephant that we've been so rudely ignoring, how do you integrate a game with (ironicaly) a 'rigid' rule about resting (short rest = 1 hr, long = 8hrs once per 24 hrs), and an only slightly less 'rigid' balance point of 6-8 encounters and 2-3 short rests between long rests, with the range of Big Stories your "Big DM" might want to tell? By giving him a few alternate resting rules and having him choose one at the start of the campaign? Well, it can work - if you want to run a campaign that's frenetic or languid all the way through, or if you want to consistently stress resources in a Fantasy Vietnam theme, or if you want to have huge mega-encounters that the party has to pull out all the stops to defeat and rest up before the next one. That's a modest range, right there, as long as you don't vary them within the campaign. For a more varied sort of campaign, the Big DM just flexes his Empowerment and rules whether resting is possible or not and how long it takes. For a series of highly varied, but structured challenges, the Lighter DM would just plan out how long a series of 6-8 challenges should take, and put a long rest before it and at the end, since he's exercising that sort of control, anyway. Whether the challenges are spread over an hour or a month shouldn't matter. Sound good? (And, yes, I'm aware I just re-itterated, then slightly re-framed a solution Zapp advocated pages and pages ago... hopefully, though, it makes some sense in the context of the discussion since then.)[/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
Top