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*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Ilbranteloth" data-source="post: 7168175" data-attributes="member: 6778044"><p>D&D <em>is</em> the largest market for RPGs. But more importantly, it's a recognizable brand. And that's the true value of D&D, but only if they publish a game that maintains its current relevancy. If it's just a nostalgia trip, then it features like it does in <em>Stranger Things</em>, rather than its own movie (eventually). Not to mention the video games. There are a lot of '80s icons that haven't made it to the 2010's video games on a consistent basis.</p><p></p><p></p><p></p><p>Yep, and back again at just the right moment in time too. I don't think the current celebrity acknowledgements as present or past players have hurt.</p><p></p><p></p><p></p><p>Because they hadn't figured out that market research is different from playtesting. I think 4e is a very good example of a business designing what they liked and thinking that's what everybody else liked. And in pieces I can see how a lot of it looked really exciting to the 3.5e crowd at conventions. But the bulk of the D&D customers out there aren't convention goers, and aren't optimizers, and aren't interested in a very complex game. A complex game is about as far as most casual players are willing to go.</p><p></p><p></p><p></p><p>It is, along with the fact that your critics at the table are also a bunch of aging...who are willing to suspend a lot of disbelief.</p><p></p><p></p><p></p><p>One of the big epiphanies for me over the last few years is role-playing does not equal acting. Role-playing is simply making decisions and choosing actions as if you were somebody else. It's that simple. "What would this person do and how?"</p><p></p><p></p><p></p><p>Was that this thread? We can't let Zapp win! Is he still reading this thread, or is he done with us yet? He gave us too much freedom in this thread and look what we've done.</p><p></p><p>But the issue with resting remains the same, it's rigid and yet vague, specifically because it's up to each group to determine what type of game they want. They gave a couple of variations, which are actually similar to earlier editions. But they don't work for everybody either. </p><p></p><p>So here's a slightly different question related to the elephant:</p><p></p><p>Why didn't this seem to be a problem in AD&D and earlier? You always had spell casters who needed to rest. And yet I don't recall this becoming a problem until much later. Is it just because every class has some short and/or long rest abilities?</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7168175, member: 6778044"] D&D [I]is[/I] the largest market for RPGs. But more importantly, it's a recognizable brand. And that's the true value of D&D, but only if they publish a game that maintains its current relevancy. If it's just a nostalgia trip, then it features like it does in [I]Stranger Things[/I], rather than its own movie (eventually). Not to mention the video games. There are a lot of '80s icons that haven't made it to the 2010's video games on a consistent basis. Yep, and back again at just the right moment in time too. I don't think the current celebrity acknowledgements as present or past players have hurt. Because they hadn't figured out that market research is different from playtesting. I think 4e is a very good example of a business designing what they liked and thinking that's what everybody else liked. And in pieces I can see how a lot of it looked really exciting to the 3.5e crowd at conventions. But the bulk of the D&D customers out there aren't convention goers, and aren't optimizers, and aren't interested in a very complex game. A complex game is about as far as most casual players are willing to go. It is, along with the fact that your critics at the table are also a bunch of aging...who are willing to suspend a lot of disbelief. One of the big epiphanies for me over the last few years is role-playing does not equal acting. Role-playing is simply making decisions and choosing actions as if you were somebody else. It's that simple. "What would this person do and how?" Was that this thread? We can't let Zapp win! Is he still reading this thread, or is he done with us yet? He gave us too much freedom in this thread and look what we've done. But the issue with resting remains the same, it's rigid and yet vague, specifically because it's up to each group to determine what type of game they want. They gave a couple of variations, which are actually similar to earlier editions. But they don't work for everybody either. So here's a slightly different question related to the elephant: Why didn't this seem to be a problem in AD&D and earlier? You always had spell casters who needed to rest. And yet I don't recall this becoming a problem until much later. Is it just because every class has some short and/or long rest abilities? [/QUOTE]
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