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General Tabletop Discussion
*Dungeons & Dragons
Resting and the frikkin' Elephant in the Room
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<blockquote data-quote="Lanefan" data-source="post: 7168209" data-attributes="member: 29398"><p>Teams of players, though. You weren't trying to "win" against the others at your own table. In fact, a well-done tournament dungeon would reward those tables who worked best as a team, who pooled and then properly managed their resources, and who got on with it and didn't waste time.</p><p></p><p>All good lessons to take back to the home table. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, even then it was acknowledged that there was a vast difference between tournament play and campaign play, if for no more than tournaments had specified win conditions and campaigns did not; and that one should not be mistaken for the other.</p><p></p><p>Not sure if the hyper-competitiveness was against each other or against him-as-DM, though, and if it was against him I can see it as he does tend to like adversarial DMing.</p><p></p><p>Ignoring tournaments, I think the 'competitive' aspect diminished for each table once those players transitioning from a Diplomacy or Axis and Allies or similar background realized how greatly the parameters had changed, and that the other people around the table were (usually) your allies rather than your competitors.</p><p></p><p>All a DM had to do was tell their players to read Lord of the Rings, to see an adventuring party at its best (Caradhras) and worst (the split at Rauros).</p><p></p><p>And this is coming from someone who doesn't mind PvP at all. Boromir had his own agenda and lived - and died - by it.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7168209, member: 29398"] Teams of players, though. You weren't trying to "win" against the others at your own table. In fact, a well-done tournament dungeon would reward those tables who worked best as a team, who pooled and then properly managed their resources, and who got on with it and didn't waste time. All good lessons to take back to the home table. :) That said, even then it was acknowledged that there was a vast difference between tournament play and campaign play, if for no more than tournaments had specified win conditions and campaigns did not; and that one should not be mistaken for the other. Not sure if the hyper-competitiveness was against each other or against him-as-DM, though, and if it was against him I can see it as he does tend to like adversarial DMing. Ignoring tournaments, I think the 'competitive' aspect diminished for each table once those players transitioning from a Diplomacy or Axis and Allies or similar background realized how greatly the parameters had changed, and that the other people around the table were (usually) your allies rather than your competitors. All a DM had to do was tell their players to read Lord of the Rings, to see an adventuring party at its best (Caradhras) and worst (the split at Rauros). And this is coming from someone who doesn't mind PvP at all. Boromir had his own agenda and lived - and died - by it. Lanefan [/QUOTE]
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